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🧵 Fusion 920 halp

Anonymous No. 992743

Hey lads. Wrong place i think, but didnt find any better.
Using Fusion 360, work as cnc op and programmer in stone industry, want to fabricate table that has miter edge, need to cut small pieces that will be hand fabbed and finished.
Anyway in Autocad i drew pieces, in Fusion i want to just check if everything is ok.

Having hard time lining up radius part smaller pieces. Anyone knows how to do said operation?

In Autocad theres "Align" function where you pick piece that you want to align, choose one point, then reference point etc, but in Fusion i do not see any place where something similar would exist. Theres align and joint, but non of them really do what i want.

I would like to take my small piece, choose two miter points and then put them on my radius. But atm i eye balled said activity, because closest that i got was to use move, pick one point and then rotate and see when it was close enough.

How to do that accurately?

Simplest here would be to just draw pieces as they already need to be but i would like to use Fusion to check stuff in the future, that who ever drew something, it goes together ok. So even if i manage to butcher pieces in their right place now, i do not want to keep doing that.

Cheers


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🧵 How the fuck do i learn how to make something like this

Anonymous No. 992695

Give me some direction /3/, this shit seems so overwhelming


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🧵 It's over for adobe

Anonymous No. 992677

You faggots need to start using InstaMAT.
It's over for adobe

Source: faggot


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🧵 Untitled Thread

Anonymous No. 992639

where are my redwaxcells


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Anonymous No. 992617

you guys all mocked cris.

now he has multiple gamedev styles.


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🧵 Untitled Thread

Anonymous No. 992567

Maybe not strictly 3d question but certainly adjacent to 3dcg. Can anyone with knowledge of Substance Designer explain why blending together (with Subtract mode) of Linear Gradient passed through Transformation 2D and Curve creates a shape like this? How this works, what actually happens? This result just seems like magic and I really wanted to understand the "math" behind this.


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🧵 Untitled Thread

Anonymous No. 992523

>Be Bryce 3D and POV-Ray
>Pieces of software that haven't received updates in over a decade
>Still manage to BTFO modern AAA graphics in terms of aesthetic value
How do they do it?


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🧵 Untitled Thread

Anonymous No. 992506

What is the usual baking workflow with Substance Painter? As I see it, every object has to be baked individually which makes it seem kinda hard to use. If I bake, for example, stylized lightning on a tree, I will only have a bake for a particular angle of light, which means I can't just copypaste this tree throughout the scene with different angles, because it only ever works for one particular angle. Baking multiple angles of the same tree seems wasteful, also it seems like a crazy time sink to go through every object on scene one by one and bake them individually, especially if you need to carefully preserve the same settings, like lightning colors and angles.


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🧵 Blender General

Anonymous No. 992490

Previous: >>987105


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🧵 Untitled Thread

Anonymous No. 992487

Best way to set up jiggle like this in Blender?


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🧵 Untitled Thread

Anonymous No. 992448

So I finally got to this issue with shading of grass planes. Pretty sure I've read few times something about this. There were suggestions to use vertical normals I think? I tried that and I think it made shading of those planes more binary, like one side is always at its brightest, the other side is always at its darkest. Then I hacked the material shader itself to skip lightning entirely and it works, but this is not really what I want. Because I want it to be shaded, but I want it to be shaded the same way from both plane sides. Any ideas?


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🧵 Anna Anon

Anonymous No. 992430

>decent character animator gets ahold of koikatsu
>makes gangbusters on patreon
>worshipped by coomer anons on 4chan
Why haven't you taken the Koikatsu pill, anons? Certainly better than dicking around in SFM at least.


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🧵 Good tutorials/people for Zbrush

Anonymous No. 992428

I suck at Zbrush. I know my anatomy, enough to be productive for my needs, but I suck at handling the software. How do stop relying on dynamesh? How do I do intricate details? How do I handle impossible angles curves in ears? How do I spread patterns of details evenly and cleanly?

Looking for your best advice/references. Could be book, video, paid tutorial, idgaf. I want to get better.


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🧵 Untitled Thread

Anonymous No. 992389

3D modeling noob here. Anyone know why the Luigi model on the right is shinier than the one on the left in Blender? They both have the metallic sliders turned all the way down.


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🧵 Is it possible to make a shape key using two models?

Anonymous No. 992364

What I want to do is have two models and animate a transformation between them. I know a bit about shape keys but I want to see if the process can be easier. I don't want to have to reshape the one model to be the one I want. I just want to somehow have one model transform into another. Like set model A to morph into model B with shape keys. Can I do this in blender or Maya?


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🧵 Ben Bolton

Anonymous No. 992348

Was this guy always like this? He's gone full white supremacist transphobe everything in the book. Kind of a shame because he is a very good gun modeler


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🧵 God of Fear and Hunger [WIP]

Anonymous No. 992285

Here are some captures of a current project.


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🧵 3D CG porn / hentai

Anonymous No. 992269

How do you go at making these 3D model sex scenes like CHOBIxPHO?
Kinda want to get into it to make some passive income selling them on a patreon and stuff.


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🧵 Untitled Thread

Anonymous No. 992261

Where do I get realistic or even functional stl files of guns?

i dont want to print an ak and work on it for 40+ hours only to realise i cant even take off the magazine... baka...


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🧵 Untitled Thread

Anonymous No. 992195

Where the fuck are free packs with hundreds or thousands of sculpting brushes for Blender? I need to do rocks, I can't find anything. There is an old classic rocks brushes pack on blendswap and it doesn't work in Blender 4. There are some videos with VDM brushes but the whole workflow looks retarded - they have to sculpt outside of sculpting mode in some special magical plugin's mode and I don't want to learn yet another workflow and UI just to sculpt some rocks, also all their VDM brushes are mostly non-free anyway. Why is it so hard to find anything?

Is there a place where I can pirate packs like picrelated? Inb4 "free versions" of those packs are empty and I'm not sure why they even exist, maybe to bypass platform restrictions that require to have a free version.

Can I pirate some other sculpting program that has tons of environmental sculpting brushes included? What that program's called because I'm gonna do it.


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🧵 Low poly realism

Anonymous No. 992167

I'd like to know more about how artists back in the early 2000s used to texture. I've been trying to replicate the low poly realism style with no supporting maps except diffuse, normal maps and specular, since all of the detail is in the diffuse, and it's been somewhat difficult with moderate success. I can't really grasp my head around on how artists painted micro-detail with real-like visible skin detail down to every blood vessel, every pixel highlight of gloss and color variation. It's to me not the same workflow as when working with high poly, modern standard characters. My characters do not have the same depth, and look flatter in colors since it's inhumane for me to paint a pixel perfect realistic body by hand. Even using generators. I'm using Substance for texturing. Are there courses for something like that in the direction I could watch or some advice on how to utilize substance painter better or any of you guys could drop a hint on how to replicate a skin in something like pic related?


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🧵 Untitled Thread

Anonymous No. 992152

im new
is there any way to align the plane with the horizon


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🗑️ 🧵 Windy

Anonymous No. 992108

What a gentle breeze.


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🧵 bill cipher made in nomad sculpt

Anonymous No. 992017

i havent seen much talk about nomad sculpt on here so i just wanted to know if you guys think its good or i should move to a different software