🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 05:54:40 UTC No. 992993
How long to reach this level?
🧵 Mecha
Mecha at Mon, 26 Aug 2024 05:25:36 UTC No. 992967
What is a good way to get into modeling Mecha?
Any good recommended sources to look at?
🧵 Untitled Thread
Low Poly at Mon, 26 Aug 2024 05:03:31 UTC No. 992953
Use this as a place to help rebuild after the great purge /3/
I autisically save everything so hopefully I can help give back to a board that I love on this god-forsaken Mongolian basket weaving site
🧵 3D CG porn / hentai
Anonymous at Mon, 26 Aug 2024 04:30:56 UTC No. 992931
How do you go at making these 3D model sex scenes like CHOBIxPHO?
Kinda want to get into it to make some passive income selling them on a patreon and stuff.
🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 04:12:17 UTC No. 992909
/3/...
home...
at least it was befoe jannies fuck it up.
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 03:49:35 UTC No. 992885
Can we finally make this board a red board? We all know exactly what the fuck people want to make with 3D.
🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 03:48:03 UTC No. 992883
Niggas can make detailed models here, but they can't make a good render.
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 03:47:03 UTC No. 992881
so uh, 3D right? you guys modeling and stuff?
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 03:46:55 UTC No. 992879
mr beasts thumbnail compositions suck ass.
🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 03:44:11 UTC No. 992869
>File
>New
>General
>Don't Save
🧵 Anime General
Anonymous at Mon, 26 Aug 2024 03:43:36 UTC No. 992867
Previous thread >>986003
Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimet
https://www.youtube.com/@fusako3d
https://www.youtube.com/@user-pp2os
https://www.youtube.com/@ShionMgr
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 03:36:57 UTC No. 992846
Mods made a mistake. We're sorry.
🧵 Untitled Thread
Anonymous at Mon, 26 Aug 2024 03:24:36 UTC No. 992830
why is Blender still such unintuitive garbage?
1000x1000
12996.jpg
🧵 Untitled Thread
Anonymous at Sun, 25 Aug 2024 16:03:40 UTC No. 992781
I work in a game studio.
We're saving money by getting everyone to do concept art; People on the team say they can't draw.
We're doing silhouettes. Team lead pulls out a permanent marker on an A4 sheet draws a crude looking UZI that looks like a T with a trigger guard and asks the team member you seriously can't do that?
I love our team lead. he's a wonderful guy.
2392x2840
fusssin.jpg
🧵 Fusion 920 halp
Anonymous at Sat, 24 Aug 2024 22:57:03 UTC No. 992743
Hey lads. Wrong place i think, but didnt find any better.
Using Fusion 360, work as cnc op and programmer in stone industry, want to fabricate table that has miter edge, need to cut small pieces that will be hand fabbed and finished.
Anyway in Autocad i drew pieces, in Fusion i want to just check if everything is ok.
Having hard time lining up radius part smaller pieces. Anyone knows how to do said operation?
In Autocad theres "Align" function where you pick piece that you want to align, choose one point, then reference point etc, but in Fusion i do not see any place where something similar would exist. Theres align and joint, but non of them really do what i want.
I would like to take my small piece, choose two miter points and then put them on my radius. But atm i eye balled said activity, because closest that i got was to use move, pick one point and then rotate and see when it was close enough.
How to do that accurately?
Simplest here would be to just draw pieces as they already need to be but i would like to use Fusion to check stuff in the future, that who ever drew something, it goes together ok. So even if i manage to butcher pieces in their right place now, i do not want to keep doing that.
Cheers
🧵 How the fuck do i learn how to make something like this
Anonymous at Sat, 24 Aug 2024 09:19:22 UTC No. 992695
Give me some direction /3/, this shit seems so overwhelming
🧵 It's over for adobe
Anonymous at Fri, 23 Aug 2024 23:23:21 UTC No. 992677
You faggots need to start using InstaMAT.
It's over for adobe
Source: faggot
🧵 Untitled Thread
Anonymous at Thu, 22 Aug 2024 15:08:56 UTC No. 992617
you guys all mocked cris.
now he has multiple gamedev styles.
🧵 Untitled Thread
Anonymous at Wed, 21 Aug 2024 13:32:54 UTC No. 992567
Maybe not strictly 3d question but certainly adjacent to 3dcg. Can anyone with knowledge of Substance Designer explain why blending together (with Subtract mode) of Linear Gradient passed through Transformation 2D and Curve creates a shape like this? How this works, what actually happens? This result just seems like magic and I really wanted to understand the "math" behind this.