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🧵 Untitled Thread
Anonymous at Sun, 10 Apr 2022 11:53:48 UTC No. 891079
If you do freelance 3d, asset sales, and patreon e-begging how difficult is it to do your taxes in the US with turbo?
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🧵 How to adjust mesh size with nodes in Bllender?
Anonymous at Sun, 10 Apr 2022 11:01:52 UTC No. 891067
So I spent a few years trying to create realistic skin. You can fake it by using photo derived textures, low lighting, post-processing etc etc. The SSS shaders in Blender are not able to create skin as they take the complete mesh in to account. This makes your show skin texture either meaningless or even an issue.
Skin absorbs light as it is a simply a slightly transparent rubbery layer. This is why some instinctively believe they can create better skin using higher roughness or lower specular levels.
I want to experiment with using the skin as a 1 maybe 2 mm layered mesh outside my character's main mesh.
So my question is, what node setup do I use to increase the scale of my main character a little? After I could simply combine the shaders in nodes with my main character controlling transparency and everything like that.
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🧵 Untitled Thread
Anonymous at Sun, 10 Apr 2022 01:46:09 UTC No. 891018
did the creator of this pc
https://www.artstation.com/artwork/
need to make a high-res model that was baked in lowpoly.
Or can you just make the lowpoly model and make all the details in substance painter
would seem to remove a lot of hassle for me
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🧵 Untitled Thread
Anonymous at Sat, 9 Apr 2022 23:48:35 UTC No. 891000
Has anyone here ever tired to create 4d models? As in models with an extra variable for each vertices' position?
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🧵 The Rhino and The Redbill
Null-Null-1507 at Sat, 9 Apr 2022 23:10:40 UTC No. 890983
Has anyone watched the animated short "Tales from Scorchwater Valley"? Wanna talk about it here?https://www.youtube.com/watch?
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🧵 sus amung us
Anonymous at Sat, 9 Apr 2022 22:40:40 UTC No. 890974
I made a very high quality among us 3d model
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🧵 Untitled Thread
Anonymous at Sat, 9 Apr 2022 22:29:16 UTC No. 890971
is this model good? first t ime using blender.
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🧵 Untitled Thread
Anonymous at Sat, 9 Apr 2022 22:21:23 UTC No. 890970
Have real-time engines like Unreal Engine and Unity become convincing enough to be used as a final renderer for CGI animation?
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🧵 /wip/ - Works in Progress
Anonymous at Sat, 9 Apr 2022 21:30:42 UTC No. 890966
/wip/ - Works in Progress
- AI Takeover 2: Electric Boogaloo -
>Art by Vincent van Wip
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>888112
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE
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🧵 I want to go back...
Anonymous at Sat, 9 Apr 2022 15:48:08 UTC No. 890938
Why did they kill it bros?
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🧵 Untitled Thread
Anonymous at Sat, 9 Apr 2022 15:28:55 UTC No. 890935
gravity rush models
https://mega.nz/file/8OJi3RwS#oAl0_
https://mega.nz/file/VWInxSSJ#dn8dc
at least some of it can't be shit
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🧵 Space Colonization Algorithm in BLENDER
Anonymous at Sat, 9 Apr 2022 13:32:11 UTC No. 890925
ITT I make a procedural LEAF! for all my canadians out there using the space colonization algorithm in blender
follow along if you liek
https://faculty.cc.gatech.edu/~turk
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🧵 Untitled Thread
Anonymous at Fri, 8 Apr 2022 23:55:22 UTC No. 890876
How the fuck do you properly symmetrize in blender?
So i created a sphere moved it to one side and sculpted it in to an arm. Now i want to make a copy of it on the other side.
The problem is that if i use symmetrize then it gets copied in to an incorrect position even if i set the "Cursor to World Origin" which is the center of the head like you can see in the picture.
The hand mesh does get mirrored but the position and the angle is wrong.
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🧵 Classical painting look in 3DCG
Anonymous at Fri, 8 Apr 2022 17:40:57 UTC No. 890836
Is it possible to achieve this style in 3D and do you know of any examples? The closest thing I've seen would be Dishonored series and nothing else comes to my mind.
Looking at these textures of the ground, facade etc. they don't look that complicated, but I worry I'll end up with a generic "stylized" look everyone else is doing. Why is it that everything "stylized" in 3D has to look like a cartoon?
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🧵 Untitled Thread
Anonymous at Fri, 8 Apr 2022 17:02:56 UTC No. 890835
it's over for you guys
https://twitter.com/AlecStapp/statu
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🧵 Advice required
Anonymous at Fri, 8 Apr 2022 13:31:49 UTC No. 890813
I wanna get this result (3D space but looks like drawn by pencil tool/mspaint)
Preferably in After Effects + Cinema 4D Lite.
Is it possible anons? Can anyone lead me to the right direction?
Or do I need to learn Blender etc to achieve this look?
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🧵 Untitled Thread
Anonymous at Thu, 7 Apr 2022 22:59:57 UTC No. 890724
Why nobody has ever thought about making an anime using literally animatics?
Like an animated manga?
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🧵 Converted meshes into DDS volume texture files ?
Anonymous at Thu, 7 Apr 2022 22:36:08 UTC No. 890720
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🧵 Backrooms
Anonymous at Thu, 7 Apr 2022 18:26:21 UTC No. 890670
https://www.youtube.com/watch?v=nVG
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🧵 Untitled Thread
Anonymous at Thu, 7 Apr 2022 17:44:09 UTC No. 890663
>https://wiki.blender.org/wiki/Buil
anyone using it?
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🧵 Modo
Anonymous at Thu, 7 Apr 2022 16:46:25 UTC No. 890649
Just discovered this software. Anyone can give a review of it?
🧵 3D Models and Rigs
Anonymous at Thu, 7 Apr 2022 13:06:37 UTC No. 890616
Where can I pirate lots of great 3D models and Rigs to use for smut ?
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🧵 Small urban creation for games
Anonymous at Thu, 7 Apr 2022 12:42:12 UTC No. 890614
I never see these kind of gamedev thread here but there might be some experienced environment artist lurking around here.
I would like some advises on how to make an urban area for a 3D slice of life/action game but on an 1ma scale?
So I'm going to use procedural tools and trim sheets for most of the models but that's not what's bothering me.
Obviously I'm not gonna make a huge city and try to keep it as small as possible. But I still need the environment to be divided in a number of very different places for the story's sake (Some place will be heavily linked to a character for example (one hangs out at the nightclub/bar area, another one hangs out in a parking lot, etc.)
But the bigger the area, the harder it is to keep it alive and the smaller, the faster it gets boring to explore. So here are my main issue in a list:
- What type of urban areas should I avoid to put in this game ? (and vice versa)
- How should I layout/manage the roads to keep each areas connected without having a ton of them
- I'm going to put a beach and forest mountains to block the player and the map but what can I use make unreachable places in the middle of the map (if there are not many roads, the playe should only be able to travel between places trough the ones I specifically put in there)
- Same kind of question, how to avoid empty terrain space
Every information is welcome really but these, I can't make a decision about these issues.
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🧵 1 year gap in employment as 3d artist.
Anonymous at Thu, 7 Apr 2022 07:57:35 UTC No. 890596
How fucked am I?
After my last job contract expired I decided to take a few months to work on portfolio and a few personal projects with a group of college buddies. A bunch of personal stuff happened, went through a huge breakup, and I ended up just saying fuck it took the rest of the year off to focus on figuring out where I want to head in life and questioning if I want to do 3d art anymore.
I'm coming up on 10 months and now I'm scrambling to get a portfolio together to start applying for jobs.
How fucked am I for getting hired somewhere? What can I do to explain it?