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🧵 Untitled Thread

Anonymous No. 949987

is nuke worth learning coming from premiere pro as a substitute for aftereffects? i'm also interested in eventually learning how to model in blender, what's the best pipeline for this


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🧵 Untitled Thread

Anonymous No. 949985

So, that settles it.

>your dreams of AI bux : dashed


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🧵 Untitled Thread

Anonymous No. 949942

What's the best way to make decent animated clouds in blender?


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🧵 Loli creation

Anonymous No. 949852

Are there any guides or tutorials on 3d modelling a base mesh for a loli body? I can only think of using pic related to create as blockout and use it as a base for 3d modelling any loli character i can think of.


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🧵 Virtual Museum for Virtual Art

Anonymous No. 949791

Hello /3/ i have made a Virtual Museum for Virtual Art.
It becomes accessible on Steam in a month, and the plan is to have changing exhibitions.
Would anyone of you be interested in making a virtual exhibition of your work? Please write an email to me at:
[email protected]m

You can see more on steam here:
https://store.steampowered.com/app/2236930/VMVA__Virtual_Museum_for_Virtual_Art/


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🧵 Life on Google Earth

Anonymous No. 949757

A thread for the models and textures of Google Earth, specifically the custom buildings, not the terrain.

These screenshots are from Google Earth Pro.


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🧵 You have the ability to change 3 aspects of your favorite 3D program's devteam

Anonymous No. 949729

What will you change?


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🧵 Untitled Thread

Anonymous No. 949702

My Blender is gathering dust now that I have legit maya and zbrush. What can I do with it?


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🧵 I need to make a template

Anonymous No. 949670

So I do stuff on commission BUT sometimes I really can't rely on stuff like MakeHuman or Charmorph for character templates, MH has a lot of options but horrible topologies and base models, Charmorph is a bit more friendly but the sliders suck and of course age sliders are restricted because god forbid someone uses it to make porn.

At first I thought I just had to make some very low poly/LOD character so I could make deforms easily BUT then I would have to also make a new skeleton every time among other things.

So, what is the best way to have a body template which I can deform without much complications when I want to make a wide variety of characters? the other problem is of course having to do some "Frankenstein" kind of work if I decide to use a more cartoony or anime style.

If only MH actually had some documentation but doing retopo as it is documented ALWAYS comes up with glitches and unusable stuff.


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🧵 made this on blender

Anonymous No. 949658

my most recent work. which looks better? does it look hand drawn? thanks!


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🧵 Untitled Thread

Anonymous No. 949637

I got this... I got this...


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🧵 Calling all my riggers

Anonymous No. 949623

Any riggers here? Anyone else with a job in rigging/animation?

Favorite software for rigging? Maya? Blender?

Do you also program?


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🧵 my blender is broken...

Anonymous No. 949543

I tried to download blender many times, but always occurs the same shit

>you need a OpenGL graphic card to open it
>tried to download OpenGL
>didn't work
>tried many times
>didn't work either

I can't waste all my days and months just for this...
yet getting accostumed with that...


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🧵 Untitled Thread

Anonymous No. 949533

Let's just say I want to make an anime girl doll with moving parts and patent it.
Where can I find anything that's MIT or some other actually permissive license.


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🧵 Untitled Thread

Anonymous No. 949500

What really goes on in the /3/ discord?


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🧵 Is it possible to change an object's materials per render layer in Blender's EEVEE?

Anonymous No. 949429

Like, for example, have a cube render red in layer 1 but blue in layer 2?

My current setup is to make a copy of the cube, give it a new material, parent it to the original, and separate them out into different collections which will be rendered solely by their respective layers. This is slow and tedious and basically multiplies the poly count of a scene by two or three. Fine for cubes but less so for characters and buildings.


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🧵 Untitled Thread

Anonymous No. 949407

Hey, I'm looking to upgrade from my GTX 1660 super.
I'm not really that into playing video games anymore so I'm honestly looking to go for a Quadro card to focus more on gamedev/ animations/ video rendering/ AI etc etc.
Is it worth going for a Quadro card instead of an RTX 4070Ti?
What specs would you guys recommend me if I'm going to render stuff at 1080p. I've never bought Quadro cards before so help me out.


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🗑️ 🧵 Untitled Thread

Anonymous No. 949404

test


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🗑️ 🧵 Untitled Thread

Anonymous No. 949390

https://wiki.blender.org/wiki/Reference/Release_Notes/3.6/Cycles

INTEL WON

BLENDER 3.6 LTS OUT TOMORROW


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🧵 Bethesda needs to hire someone to fix their character pipeline

Anonymous No. 949382

Somebody, please


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🧵 Please help

Anonymous No. 949343

How to do modular clothing in games while not destroying the performance? Having a seperate material for each piece obviosuly wont work because my character has - head, body, hair, jacket, shirt, vest, pants, shoes, hat - thats 9 materials for 1 character.
Packing everything is fine only if you are making low res game, otherwise each piece only holds fraction of the texture set space which will make it look blurry.
How to approach this?


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🧵 Untitled Thread

Anonymous No. 949327

Ai wont take all your jobs. You are panicking for no good reason. All it does is maybe speed up production but you still need artists to do the work.


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🧵 Untitled Thread

Anonymous No. 949325

Does it seem like the whole CG industry is depressed right now?


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🧵 Untitled Thread

Anonymous No. 949288

So you AI bros are saying we'll be getting THIS (for 2D) but in 3D - soon? But, the rub is, like in this example, we wont be able to train our own models, so we wont get the styles we want, making it useless?

https://www.youtube.com/watch?v=K1nhBh2RmP8