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🧵 My first rigged chraracter model - good enough?

Anonymous No. 959707

I have certainly made many mistakes here, but I'm hoping this will be passable enough to finish and release a game in the next couple months. My aim here is to look "stylised" in a way that makes my amateurishness not as obvious as if I was targeting a AAA-style game.
Any/all tips are appreciated. I'm kinda fumbling in the dark. I like the "256fes" style textures but I have no idea how to draw them, so right now the texture is literally just a few flat colours and gradients and I just place them in various places along the gradient.
I am aware that the animations aren't really up to snuff. Not really sure how much of that I can fix without spending a disproportionately long amount of time down that rabbit hole.


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🗑️ 🧵 Reposting task complete

Anonymous No. 959658

>>>/pol/442259305
> Repost on /3/ I'll meet you there. I am familiar with the map format of unreal tournament 1999 and 2004, I used to make maps and moved on to udk (unreal engine 3) and then UE4 and UE5

Reposting task completed!
>>959461


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🧵 Untitled Thread

Anonymous No. 959640

Is 3D modeling and animation gonna die out as a viable career path in the west now that every single studio seems to be outsourcing modeling and animation work to chinese and indian sweatshops?


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🧵 /Daz3D/ general - Daz Studio 5.0 in TWO MORE WEEKS edition

Anonymous No. 959573

Previous: >>950629

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News: Jumping on the AI bandwagon - https://twitter.com/daz3d/status/1666068898540662837


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🧵 Untitled Thread

Anonymous No. 959560

In rigging in Maya, or any other software, is it okay if I want to simply move a joint that is skinned already to the mesh, to modify the mesh in its shape? Will this break anything down the line when I add controllers? Or is using skin weights and slight move adjustments on the bones acceptable so long as I move it now before adding controls?


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🧵 mocap on a budget

Anonymous No. 959553

Is this board only for modeling or is animation discussion also allowed?

I've been researching mocap on a budget and this seems to be the sweet spot between "retarded rotoscoping scuffed motion capture from video" and "$200k mocap studio with 50 cameras".

Any other ideas?


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🧵 Untitled Thread

Anonymous No. 959527

how do i learn & master this art style?


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🧵 /sqtddtot/ Stupid Questions

Anonymous No. 959526

QUESTIONS that don't deserve their own threads

Rules for this thread:
>ask questions
>try to answer questions
>Do not Troll.
>Do NOT Schizo post.

Previous thread: >>951419


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🧵 Untitled Thread

Anonymous No. 959491

How can i apply this workflow into my game?
Does this means environment artisits are finished and bankrupt?


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🧵 blender middle wheel button issues

Anonymous No. 959481

it was working as it should an hour ago, but it stopped suddenly. can't rotate (but occasionally it does in spurts), can't pan. i can still zoom in and out with the middle wheel though. nothing on google seems too helpful, even the youtube vids are limited although it seems to be a common problem. pic related are my settings.

already tried:
>factory reset
>enable/disable emulate 3 button mouse
>restarting blender
>restarting machine

mouse wheel seems fine everywhere else outside the program, it scrolls as it should. currently, alt+lmb on blender seems to work for rotation alternative, but i want the middle wheel button back since that was what i was used to.

any help appreciated


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🧵 Untitled Thread

Anonymous No. 959478

What do you think of cgcircuit and it's courses?


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🧵 Getting a job thread

Anonymous No. 959473

Thread to discuss how to get a fucking real job with 3D tools.


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🗑️ 🧵 Please help with .t3d and .unr loading (GPL)

Anonymous No. 959461

This video shows that we made the weapon models, and game code, for supporting unreal/unreal-tournament style maps allready (all opensource: models, gamecode, etc). Various 3rd party maps the game support: Q3, Minetest, Wolfenstine:EnemyTerritory/TrueCombatElite
https://www.youtube.com/watch?v=Ul6Ygmy49yw

It also supports quake3 arena BSP format: I hacked that in when I was doing wolfenstine:enemy territory.

This video shows wolfenstine:enemyterritory maps being loaded in the game and engine and played: https://www.youtube.com/watch?v=Rh6FytoJxek

And here is a collaborative rap using various wolfenstine:enemyterrtory maps: https://www.youtube.com/watch?v=LIBb3Tkfazc


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🧵 Noob Question

Anonymous No. 959450

Trying to model a bathtub in Blender and I have no idea how to "push out" these subdivisions in a way which leaves the top/bottom edge intact while the rest forms this kind of arc you typically see.


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🧵 Help me with booleans/hard surface/ trim sheets

Anonymous No. 959443

I'm learning how to make trim sheets with booleans and stuff.
But when I look at my stuff in Orthogonal view, the cylindrical "holes" don't show up.
They appear in perspective view however.
I'm really confused I wanna make cool sci fi panels :3


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🧵 Untitled Thread

Anonymous No. 959392

I am very new to blender, and i have run into an issue google-fu can't seem to fix
whenever i try to apply scale to a rigged model, part of it breaks, and some of the bones coordinates jump to random(?) locations.
any fixes? similar posts on [spoiler]reddit[/spoiler] say to basically rebuild the rig from scratch, wich sounds retarded.
ty in advance


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🧵 Untitled Thread

Anonymous No. 959337

>Pixar set to nuke their support forums next week
>going full discord

Discord for our industry is the future.


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🧵 Untitled Thread

Anonymous No. 959331

Is it a bad thing that I don’t focus too much on making realistic/highly detailed stuff? It’s getting annoying figuring out texture stuff or needing to find a new software to bake better or do some other little thing I’m going to hate the process of. I’m still improving, but here’s a cel shaded thing I’ve done to show where I’m at with this so far


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🧵 Sculpting

Anonymous No. 959310

Is Blender sculpting good enough if i just want to make huge animu tiddies models?


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🧵 Untitled Thread

Anonymous No. 959300

Why are retro graphics controversial on this board?


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🗑️ 🧵 Why is hair so difficult still?

Anonymous No. 959271

Long hair always looks like a floating block (pic related). Faces look awesome today, but hair is still a huge problem to get right. Why?


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🧵 Fear of AI making any learning pointless

Anonymous No. 959267

To preface, I want to clarify that I don't oppose AI development, and I recognize the inevitability of technological progress. However, I'm grappling with the uncertainty surrounding how long it will take for AI to perform 3DCG tasks I've dedicated time and effort to learning, but at a fraction of the cost it would take to employ me. If I decide to go to animation school, I'd like to ensure that my skills remain relevant for a reasonable span, ideally a couple of decades. Unfortunately, I'm unsure if I'll have that much time left in this career after completing my education. How do you all reconcile this concern?


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🧵 Tutorial for character renders with good lighting?

Anonymous No. 959261

I want to do poses of characters with a background with good lighting. I figured out how to pose characters, but I don't know how lighting works, or compositing. Anyone know a good tutorial for someone who plans on doing character renders? A course would be even better, cause I don't want to watch a 3 minute video that only tells me 2% of what I need to know. I want something comprehensive that goes over everything about compositing lighting and character renders to make the best render possible


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🧵 Untitled Thread

Anonymous No. 959248

Can somebody redpill me on sculpting/retop over box modeling with subdivisions? To me, sculpting and then retoping is just a whole extra step. You're basically creating the model twice and just tracing over it. If you were to just box model from the start then you wouldn't have this issue, right?