🧵 Untitled Thread
Anonymous at Sat, 21 Oct 2023 04:17:33 UTC No. 961769
someone posted an old ass tutorial that went over making proxy geometry for a rig. does anyone remember the name of it? pic related was from it.
🗑️ 🧵 Why are Blendlets so delusional?
Anonymous at Fri, 20 Oct 2023 04:47:45 UTC No. 961714
🧵 Untitled Thread
Anonymous at Thu, 19 Oct 2023 16:52:43 UTC No. 961681
how do I into animation? I'm especially shit at timing/spacing
🧵 Untitled Thread
Anonymous at Thu, 19 Oct 2023 15:52:32 UTC No. 961674
Had a good experience with bifrost today after reading a post with instructions by a bifrost dev. Anyone use Bifrost? This is like a new chapter...
🧵 Untitled Thread
Anonymous at Mon, 16 Oct 2023 01:36:53 UTC No. 961320
I need this part to bend upwards by about 5 degrees in the middle. How do I do it topology chads? Whats the easiest way
🧵 I want to start modeling anime characters but I don't know which method to pick
Anonymous at Sun, 15 Oct 2023 17:09:39 UTC No. 961289
https://youtu.be/GlSfQuGSiCE?t=51
Should I do this method right here where I plant the vertices along the reference
https://youtu.be/pCKYEVoESbM?t=14
Or should I do this one where I shape the sphere
I have an easier time doing the first one, but I feel like the second one would look better. The second one is so much harder though, I can't shape the mouth right because I always end up making them detailed and I always end up messing up the lines on the eyes and nose.
🧵 Untitled Thread
Anonymous at Sun, 15 Oct 2023 04:39:24 UTC No. 961265
Designed a go kart myself on Blender.
https://www.youtube.com/watch?v=F5X
🧵 Untitled Thread
Anonymous at Fri, 13 Oct 2023 05:20:48 UTC No. 961163
I'm making this character for my 3D animation class. I'm a total beginner. I need to make a rig for this dude but I'm having some trouble.
I want the arms and legs to have a floating and detached look like what you see here. I haven't figured out how to make a rig though without attaching it with arms. I tried making little rectangular arms and thought I could somehow make them transparent but I'm having a hard time doing that as well. I just want it to have floating arms and feet like this. Very nice and simple. I know asking questions like this is bad and I shouldn't be spoon fed but I'm having a difficult time trying to find information on how to achieve this online. Could I get some advice?
🧵 FUCK MAYA FUCK AUTODESK
Anonymous at Fri, 13 Oct 2023 00:03:36 UTC No. 961151
I'm so fucking infuriated right now this fucking overpriced piece of shit unreliable software just lose my save file data after i'm done for no fucking reason, no it have to redo all that shit again. fuck Autodesk and also fuck Blender
🗑️ 🧵 Untitled Thread
Anonymous at Thu, 12 Oct 2023 20:49:13 UTC No. 961144
What is the zbrush of animation?
🧵 Untitled Thread
Anonymous at Wed, 11 Oct 2023 21:43:34 UTC No. 961052
how can i make renders that look like from old racing vidya? completly from scratch
🧵 /cg/ - Cris General
Anonymous at Tue, 10 Oct 2023 18:43:52 UTC No. 960968
Cris powered workflows and arts will be published here.
Last: >>951967
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 10 Oct 2023 14:26:24 UTC No. 960951
Thoughts? With a can o dip and a passionate heart all is possible :D
🧵 /cris/ general.
Anonymous at Tue, 10 Oct 2023 04:11:01 UTC No. 960932
Because /3/ needs to admire this beauty.
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 9 Oct 2023 18:09:23 UTC No. 960870
i want to model my bunny booterskotch
🧵 /ueg/ - Unreal Engine General
Anonymous at Mon, 9 Oct 2023 13:48:23 UTC No. 960861
What projects have you been working on lately?
Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUG
Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/e
https://docs.unrealengine.com/5.1/e
https://github.com/NvRTX/UnrealEngi
Learn Unreal Engine:
https://dev.epicgames.com/community
FAQ:
>Why Unreal Engine over Unity?
While Unity has it's place with some great cross-platform support and an easy user interface, Unreal Engine is much more powerful and pushing the boundaries of real time graphics further. Unreal Engine also has a better license for independent developers; it's 100% free to use until your project generates more than $1 million in revenue, whereas with Unity you must pay to remove the splash screen in your game.
>Blueprints or C++?
Both. When creating a new object, consider creating a C++ class, then a blueprint that derives from it to get the best of both worlds.
C++ is much better for performance and memory management. Certain types of code can be much easier to create and manage compared to blueprints. The downside of C++ is that it can be verbose and difficult to understand, particularly with Unreal Engine's archaic macros.
Blueprints are easier to learn initially and compile much quicker, but as they grow bigger, they can get very messy and difficult to manage. Operations involving real time loops, structs and casts in blueprints can cause performance issues.
For more information:
https://docs.unrealengine.com/4.27/
https://dev.epicgames.com/community
Previous: >>927882
🧵 Untitled Thread
Anonymous at Mon, 9 Oct 2023 12:10:36 UTC No. 960851
If I don't care about games or animation, is there something left I can use 3D for? Job wise I mean.
🧵 /wip/ - Works In Progress
Anonymous at Sun, 8 Oct 2023 12:16:14 UTC No. 960791
/wip/ - Works In Progress
Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.
Previous thread: >>958680
List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord: https://discord.gg/ujt5vtr4DE
🧵 Untitled Thread
Anonymous at Sat, 7 Oct 2023 07:37:45 UTC No. 960632
What the fuck is wrong with the user interface and controls here? Its so fucking stupid and uncomfortable
🧵 Porting a fortnite skin to gmod
Anonymous at Sat, 7 Oct 2023 02:28:50 UTC No. 960616
>For reference I have absolutely zero experience with Blender and even less experience with porting stuff
Is it safe to get rid of all of these extra bones and mess with them accordingly so that they all correspond to the official list of the valve skeletons?
🧵 Untitled Thread
Anonymous at Fri, 6 Oct 2023 17:00:17 UTC No. 960588
Hi guys, can someone please give me an advise cause im out of ideas at this point. Dont know where else to ask. Need help. Im making a playermodel mod for L4D2, and i ran into a probem. The model looks normal only when its very close to a light source on the map, goes pitch black anywhere else and doesnt react to flashlight. Sorry if its a wrong board to post about this, but wtf can cause this? Something to do with normals im guessing? Im not that proficient with 3DS Max but i did several other mods for L4D2 and never encountered a problem like that
🧵 Untitled Thread
Anonymous at Thu, 5 Oct 2023 20:16:59 UTC No. 960504
>spend ages generating noise free cg render
>adds noise back in in comp
Defend this practice, or you are a laughingstock
🧵 Commissions for /3/?
Anonymous at Thu, 5 Oct 2023 19:16:22 UTC No. 960494
The hell? There's no thread to hire or commission /3/fags for work?