🗑️ 🧵 Untitled Thread
Anonymous at Tue, 23 Jan 2024 12:51:53 UTC No. 971571
I have an idea for a game and unironically want to start work on it. Where should I start? What language should I learn? I want it to be a side cutaway game sort of like Yoot Tower but on a larger scale.
🧵 Untitled Thread
Anonymous at Tue, 23 Jan 2024 03:06:41 UTC No. 971519
Does anyone here use the new features in substance painter 2024 in their work or are you all on old versions?
🧵 Untitled Thread
Anonymous at Tue, 23 Jan 2024 02:44:55 UTC No. 971511
What do you think about AI generated 3D models?
https://lumalabs.ai/genie?view=prev
>>>/v/664681839
🧵 You can get away with copying models from nintendo
Anonymous at Mon, 22 Jan 2024 21:17:23 UTC No. 971493
Palworld traces the models from pokemon, and they weren't sued. Why aren't you doing this too? They are making hundreds of millions of dollars and you could too. Just run ai on 2 pokemon, then draw on top of the base model with your own variation of their design. then trace their mesh and slightly adjust the topology.
https://twitter.com/covingtown/stat
🧵 Untitled Thread
Anonymous at Mon, 22 Jan 2024 07:01:51 UTC No. 971422
>download Pokemon models
>adjust the proportions a bit
>throw them into your UE4 asset flip 'game'
>make hundreds of millions of dollars
is it really that easy /3/tards? Palworld and Lethal Company's success proves that traditional modelling fundamentals and whatever the fuck you nerds discuss is a meme.
🧵 Untitled Thread
Anonymous at Mon, 22 Jan 2024 03:57:54 UTC No. 971406
Just did this in an hour from imagination, no reference.will I make it?
🧵 anyone have this model?
Anonymous at Sun, 21 Jan 2024 04:46:46 UTC No. 971305
shit looks clean
https://cults3d.com/en/3d-model/art
🧵 Is there a good guide to arcsys' topology?
Anonymous at Sun, 21 Jan 2024 02:35:16 UTC No. 971289
I've gotten to the point where I can make anime models pretty well using the methods I've found on youtube (Nhij Quang and Kumo Blender).
I wanted to see if I could pull something like pic related off, and I found like one or two videos that gave me the "jist" of how Arcsys makes their models but I still don't get it.
🧵 Untitled Thread
Anonymous at Sat, 20 Jan 2024 15:15:45 UTC No. 971216
Give me some portfolio building tips for animation, not stills. I spent 2 years making some AAA quality pieces, but do to circumstances not my own, the company who made the plugin i was using to do it basically completely went out of busines
🗑️ 🧵 How Anime looks when it fully embraces 3D
Anonymous at Fri, 19 Jan 2024 18:13:56 UTC No. 971121
>>3D Anime can't be KIN-ACHKCKCK
https://www.youtube.com/watch?v=YF0
🧵 How can I make cel-shaded renders WITH lineart that don't look like shit? (on Blender)
Anonymous at Fri, 19 Jan 2024 11:23:54 UTC No. 971078
I think the lineless "anime" style has been somewhat conquered on 3D, but is there a way to make nice lineart on blender that mimicks that 2D look?
🧵 Architecture Modelling - Quick Question
Anonymous at Fri, 19 Jan 2024 02:44:35 UTC No. 971044
I'm an artist of several years who seems to have missed the memo on this, so I thought I'd ask here. Normalized measurements, such as wall heights, window heights, door heights, couch heights, table heights. Where can I find these so I can design models to accurate-to-life scale for VR experiences? Is there a diagram or cheatsheet!
🧵 Digging sim
Anonymous at Fri, 19 Jan 2024 02:12:16 UTC No. 971042
I've looked into this in the past but it's been a couple years - is there an efficient way to simulate the digging of soil in any of the current game engines? I want to make a game that's basically just this https://www.youtube.com/watch?v=eee
All the actual digging in any farming or construction simulator I can find looks like ass. Surely in 2024 there's a better way?
🧵 What's so good about "retro CGI" anyway?
Anonymous at Fri, 19 Jan 2024 02:11:51 UTC No. 971041
🧵 Untitled Thread
Anonymous at Thu, 18 Jan 2024 18:07:38 UTC No. 971003
why is my uv map white and how do i change it back to normal?
🧵 Ripping models from APK
Anonymous at Thu, 18 Jan 2024 04:36:29 UTC No. 970946
i want to rip the Transformers models off the chinese PUBG mobile, is there a way to get them? tried asset ripper and ninja ripper but neither worked
🗑️ 🧵 Autostereogram
Anonymous at Wed, 17 Jan 2024 06:17:53 UTC No. 970848
Only Autostereogram (A 3D picture with a hidden image that can be seen by focusing your eyes).
Share your Autostereogram and we'll try to figure out what it is.
🧵 Untitled Thread
Anonymous at Wed, 17 Jan 2024 02:37:48 UTC No. 970837
The simulation I've been working on for the past 2 months is so advanced it can only be done with maya. According to the official forums and the docs houdini specifically doesn't allow for the control that I need to even make head wind with my sim.
How does this make you feel, houdini nation?
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 16 Jan 2024 19:57:32 UTC No. 970812
Refik Anadol
@refikanadol
Tonight, we performed at the opening ceremony of World Economic Forum with many wonderful artists! It was very special. We used visuals from our Large Nature Model experiments to bring attention to Nature. So much to share in the next days.
>>he sold his soul
art should be used for good not evil
🧵 photogrammetry
Anonymous at Tue, 16 Jan 2024 19:15:39 UTC No. 970803
i'm trying to make myself a playable character in my game. you think posing for the cam could work for one of these photogrammetry software to do their work? or do you need like rotating cam and to stay still? kek
🧵 Face topo feedback
Anonymous at Tue, 16 Jan 2024 16:17:12 UTC No. 970775
I would love some feedback on the edgeflow. Going for something really simple to rig later, no eyelids or nose, but should emote in expressive ways.
🧵 Untitled Thread
Anonymous at Tue, 16 Jan 2024 12:06:33 UTC No. 970747
how to avoid these gaps when downscaling a texture?
🧵 Untitled Thread
Anonymous at Tue, 16 Jan 2024 05:45:58 UTC No. 970718
Safe zbrush cracks without any malware?
🧵 APEX
Anonymous at Tue, 16 Jan 2024 02:09:13 UTC No. 970687
APEX : Is Maya and blender obsolete now? Do we riggers actually want/need this level of control?