🧵 Untitled Thread
Anonymous at Wed, 24 Jan 2024 15:57:44 UTC No. 971750
im trying to make a kart model for a certain racubg game and i wonder if there is anything i should know beforehand
🧵 Is there a way to make stylized hair in Blender that isn't tedious as fuck?
Anonymous at Wed, 24 Jan 2024 15:19:43 UTC No. 971743
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Anonymous at Wed, 24 Jan 2024 14:40:14 UTC No. 971736
Post your cg endgame. For me, I just reached one of mine.
>scripting 3d apps with python
🧵 Instamat
GAS THE BOOMERS, AGE WAR NOW at Wed, 24 Jan 2024 04:01:47 UTC No. 971700
Rolls out today - yay or nay?
https://www.youtube.com/watch?v=glL
🧵 Untitled Thread
Anonymous at Wed, 24 Jan 2024 02:56:39 UTC No. 971690
What projects should I do? I want to be able emulate half-life 2's art style. can someone give me homework?
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Anonymous at Wed, 24 Jan 2024 00:19:47 UTC No. 971669
What's next for Zbrush? What else can they do.
🧵 Any BG3 Modders Here?
E at Tue, 23 Jan 2024 23:01:13 UTC No. 971648
Nine-Fingers' Leather Armor, in Blender
🧵 NSFW Blender Thread Vol. 1
Anonymous at Tue, 23 Jan 2024 22:43:22 UTC No. 971647
This is a thread dedicated to your experience, problems, goals, and achievements in the NSFW Blender Sphere.
For me, I started learning Blender and making NSFW content almost 2 weeks ago and I'm having a lot of fun with it.
I already have 2 major fans that I have contact with outside of twitter, 1 minor trying to request furry porn, talked to some big league players, got almost 50 followers (including bots of course), random people posting my shit on boorus and I'm currently working on my 8th art piece which I'll post tomorrow.
This is a nice hobby for me and I love how I learn more every time I use it. I'm even thinking about going to university to study animation and illustration, which isn't that far away.
How is it going for you?
🧵 Yafray
Anonymous at Tue, 23 Jan 2024 19:18:24 UTC No. 971625
So, I had previously restored Blender 2.49 to run on Debian 12. Here's the patch if you want it:
https://sourceforge.net/projects/sn
And that's great but I was wondering where Yafray went because back in the day I remember some of the Yafray stuff being quite impressive.
In the UI code the button to switch to Yafray had been removed, but it was present until 2.48, so I back-ported it and I was able to make it work as a plug-in renderer again.
So, what would you like to see? I have no idea what features are broken though because this was the end of the line for Yafray... for whatever reason.
🗑️ 🧵 Untitled Thread
Anonymous at Tue, 23 Jan 2024 12:51:53 UTC No. 971571
I have an idea for a game and unironically want to start work on it. Where should I start? What language should I learn? I want it to be a side cutaway game sort of like Yoot Tower but on a larger scale.
🧵 Untitled Thread
Anonymous at Tue, 23 Jan 2024 03:06:41 UTC No. 971519
Does anyone here use the new features in substance painter 2024 in their work or are you all on old versions?
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Anonymous at Tue, 23 Jan 2024 02:44:55 UTC No. 971511
What do you think about AI generated 3D models?
https://lumalabs.ai/genie?view=prev
>>>/v/664681839
🧵 You can get away with copying models from nintendo
Anonymous at Mon, 22 Jan 2024 21:17:23 UTC No. 971493
Palworld traces the models from pokemon, and they weren't sued. Why aren't you doing this too? They are making hundreds of millions of dollars and you could too. Just run ai on 2 pokemon, then draw on top of the base model with your own variation of their design. then trace their mesh and slightly adjust the topology.
https://twitter.com/covingtown/stat
🧵 Untitled Thread
Anonymous at Mon, 22 Jan 2024 07:01:51 UTC No. 971422
>download Pokemon models
>adjust the proportions a bit
>throw them into your UE4 asset flip 'game'
>make hundreds of millions of dollars
is it really that easy /3/tards? Palworld and Lethal Company's success proves that traditional modelling fundamentals and whatever the fuck you nerds discuss is a meme.
🧵 Untitled Thread
Anonymous at Mon, 22 Jan 2024 03:57:54 UTC No. 971406
Just did this in an hour from imagination, no reference.will I make it?
🧵 anyone have this model?
Anonymous at Sun, 21 Jan 2024 04:46:46 UTC No. 971305
shit looks clean
https://cults3d.com/en/3d-model/art
🧵 Is there a good guide to arcsys' topology?
Anonymous at Sun, 21 Jan 2024 02:35:16 UTC No. 971289
I've gotten to the point where I can make anime models pretty well using the methods I've found on youtube (Nhij Quang and Kumo Blender).
I wanted to see if I could pull something like pic related off, and I found like one or two videos that gave me the "jist" of how Arcsys makes their models but I still don't get it.
🧵 Untitled Thread
Anonymous at Sat, 20 Jan 2024 15:15:45 UTC No. 971216
Give me some portfolio building tips for animation, not stills. I spent 2 years making some AAA quality pieces, but do to circumstances not my own, the company who made the plugin i was using to do it basically completely went out of busines
🗑️ 🧵 How Anime looks when it fully embraces 3D
Anonymous at Fri, 19 Jan 2024 18:13:56 UTC No. 971121
>>3D Anime can't be KIN-ACHKCKCK
https://www.youtube.com/watch?v=YF0
🧵 How can I make cel-shaded renders WITH lineart that don't look like shit? (on Blender)
Anonymous at Fri, 19 Jan 2024 11:23:54 UTC No. 971078
I think the lineless "anime" style has been somewhat conquered on 3D, but is there a way to make nice lineart on blender that mimicks that 2D look?
🧵 Architecture Modelling - Quick Question
Anonymous at Fri, 19 Jan 2024 02:44:35 UTC No. 971044
I'm an artist of several years who seems to have missed the memo on this, so I thought I'd ask here. Normalized measurements, such as wall heights, window heights, door heights, couch heights, table heights. Where can I find these so I can design models to accurate-to-life scale for VR experiences? Is there a diagram or cheatsheet!
🧵 Digging sim
Anonymous at Fri, 19 Jan 2024 02:12:16 UTC No. 971042
I've looked into this in the past but it's been a couple years - is there an efficient way to simulate the digging of soil in any of the current game engines? I want to make a game that's basically just this https://www.youtube.com/watch?v=eee
All the actual digging in any farming or construction simulator I can find looks like ass. Surely in 2024 there's a better way?
🧵 What's so good about "retro CGI" anyway?
Anonymous at Fri, 19 Jan 2024 02:11:51 UTC No. 971041
🧵 Untitled Thread
Anonymous at Thu, 18 Jan 2024 18:07:38 UTC No. 971003
why is my uv map white and how do i change it back to normal?