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Anonymous No. 913781

Autodesk went after an indie dev for using Maya trial version for a commercial project. They had to pay 60,000 dollars in legal fees and forced Maya licenses.

Go to 13:28.
https://youtu.be/98rjHUZQ_oo?t=806


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Anonymous No. 913775

How do I fix these holes? Also if I eant to retopo over this and do mid poly? This is just way too much right?


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Anonymous No. 913758

i dont know if this fits here but any tool that has lots of models for 2d art? buildings and places and shit like that.


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Anonymous No. 913720

I really miss the times when Pablo pumped out cool sculpt mode updates weekly.
But no, he had to betray us.


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Anonymous No. 913671

>tfw Blender is already comparable/better than industry standard software in almost every way
why would you pay for 3D hahaha


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Anonymous No. 913644

Archfag here. Can someone explain to me why normies detest SketchUp? It's the easiest shit ever while every other program complicates the simplest stuff.


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πŸ—‘οΈ 🧡 Untitled Thread

Anonymous No. 913605

The radical left is going to end the world. Troon supremacy to empower the mentally ill and unions to empower Jews and megacorporations was totally worth it in the end, right guys!1?1?1?1!1?1!1!1!!11!!!!!1111


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Anonymous No. 913604

HEEEEEEEEEEEELLO THERE BLENDER-MANIACS!!!! (star wars soundtrack) ARE YOU READY TO GET DOWN TO BUSINESS? (whip sound effect) ARE YOU READY TO LEARN THE BEST (whip sfx) THE MOST BEAUTIFUL (whip sfx) THE MOST (whip sfx) MOST (whip sfx) MOST COMPL- (whip sfx) Ummm well now, will you stop with the whip sfx? (corny comment) (whip sfx again) Well well well, oh you!
Anyway links for my courses on udemy below! I also forgot to (video ends)


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Anonymous No. 913579

Minimum poly count for cel shading? I don't want to paint textures


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Anonymous No. 913540

The radical left is going to end the world. Troon supremacy to empower the mentally ill and unions to empower Jews and megacorporations was totally worth it in the end, right guys!1?1?1?1!1?1!1!1!!11!!!!!1111


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Anonymous No. 913520

Who is cris, I keep hearing about this guy, but never seen any posts about him or from this guy, is he real or is it a meme?


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🧡 Stupid question, what program is this?

Anonymous No. 913519

I'm starting in Zbrush 3d modeling and other things, and I saw this modeling program, I understand that it is to create references for 2d/3d drawings but I have no idea what the name is


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🧡 Which one of you chuds did this

Anonymous No. 913490

https://www.youtube.com/watch?v=-hmqruC6CNU


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🧡 /si/ Softimage general

Anonymous No. 913488

Because just the name of it still makes Autodesk Jews seethe


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🧡 Artis lvfe

Anonymous No. 913433

This is any good. I have learned maya blender subsustance... All kind of tools. After end the collegue an try to get a job all ask for years of experience(at least in europe)


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🧡 Is this workflow even possible?

Anonymous No. 913378

It's even possible, like technologically possible to combine the limited techniques of modern anime, cut out, and stop motion, 3D and pixel art sprite animation, to produce a hybrid style that can look similar to traditional but takes 1/10 of the effort.

Basically mixing GGXrd techniques of toon shading, but like using it for the base limbs and core of the body, while you use something like a cut out system from 2D toon boom rig for the head and hand, while the fingers are drawn later in another 2D traditional animation tool like TV paint in some post process paint over, while the flowing skirts and hair are just traditionally animated by pen and paper, and later add in a compositing tool, and in a later step, do some post process where you paint over quickly some fixes and do like add inner drawing animated by traditional animation like flowing folds, then do some post process it to give 80's grainny style?

Basically, like a multi compositing paint over animated layer step.
1) Make the 3D base using stuff shit that doesn't really change, like human limbs.
2) Paint over to make it look 2D and fix mistakes.
3) Create a library of cutout hand and head shapes and ear and mouse and nose dots.
4) Create an animated version of the eyes moving in the scene, being traditionally animated, while tracing the scene.
5) Composite the head and hands into the 3D paint over animation.
6) Traditionally draw in pen and paper, keeping some printed frame reference, some 8-12 frame loops of the hair, flags and other windy clothes like skirts.
7) Paint those hair loops, using 2D painting tool.
8) Composite these into the other pieces, as some paintover.
9) Fix some errors using paintover.
10) Do post processing to make it seem like granny old VHS film.

There's not a single reason I have to think I can't separate my 2D animations into a 3D base using toon shaders of the static body limbs, fix with some quick paintover, then do two aditional layers.


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πŸ—‘οΈ 🧡 what

Anonymous No. 913327

>be me
>be 14
>wake up one day at 12pm
>realize i missed half the school day
>shit.jpeg
>decide to not go and watch star wars on youtube all day
life is good bois


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🧡 Artillery Luger working on

Anonymous No. 913289

Artillery Luger working on.
For ChaosEsque Anthology (opensource game)


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Anonymous No. 913287

>It's been 3 months ever sicne I startead learning 3D
>Don't have a single good looking character
>just pic related
I give up, how can I rip models and modify them into getting what I want?


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Anonymous No. 913281

3 months of trying to get a model going, nothing
I should have bought a model from day one


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🧡 /DAZ/ 3D General - Beach bod edition

Anonymous No. 913259

Previous: >>908995

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
Kelvin Jin
https://www.youtube.com/playlist?list=PLCRjPVrS5AVchvyYVfKRsWjN0yRLTdazy (Truebones)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News:
STILL nothing


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🧡 I love your cope.

Anonymous No. 913253

daily reminder that cris invented an entire new workflow to make low res pixelart that looks no diferent from hand made one.

What have you actually archieved?
Make another WIP modelling/sculpt render?
Make another AAA character or prop for some indian hollywood TV ad?

Have you invented a new entire fucking workflow?

>look at this youtube tutorial
and yes, It looks 3D, cris method looks no diferent from hand made pixel art at cheap costs.


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🧡 Something like facebuilder but for body?

Anonymous No. 913249

I have a really stupid question. Is there something like Blender’s facebuilder add-on but for an entire body. With facebuilder you can automatically have a 3d head. But how about the body? Even if it’s pretty basic, lame or simplistic but that can make the body (two arms, two legs, torso and head)? If there is something like facebuilder there must be something for a human body.


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Anonymous No. 913230

If i dont get a job and sum money within this month my landlord is going to kick me out
Ive been looking and applied in so many website and in all of them i get rejected, i even tried applying for junior 3d artist and still same

Cant post portfolio here but most people ive ask review it as a 7/10

What do
Can someone help