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Anonymous No. 956721

Hi I seem to struggle with this every time I'm looking to print. I've got an obj I imported and am trying to get it 3d printable. Whenever I tried to apply Solidify, it just creates a second layer, but doesn't fill the space between. What am I doing wrong?


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🧵 AI anime is now possible

Anonymous No. 956712

This deserves It's own thread, since it's a major news.

Today anime video is basically a solved issue similar to the stage where Stable Difussion was when It released 1.5 model, back in October last year.


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🧵 Why pirate AAA shit?

Anonymous No. 956686

I'm not a full FOSS retard or only free poorfag.

But I've found that blender plus
>Retopoflow (retopo)
>Voxel heat mapper (weight painting)
>Armor paint (PBR texture painting)
>Unionbytes (pixel art pbr texturing)
>Xnormal (xnormal textures)
>Material maker (PBR and material generation)
>Asset forge (for quick layout and experimentation)
>Quadremesher (auto retopo)
>VRM addon (for export as VRM)
>Text tools (Normal and ID map baking)
>UV Zen master (UV)
>Luxcore render (Render engine)
>AutoRig pro (rigging)
>VRoid studio (anime basemeshes)
>Makehuman (realistic basemeshes)

They tend to work just fine, even for AAA PBR workflows.

Sure, if you're like le elite AAA hollywood employee in le super big production, maybe you need an AAA team.

But for indie games and smaller productions that aren't le epic billion dollar movie, I've seen they tend to produce good quality shit on youtube.

Most of that shit is free or would be like 100 usd total cost of legally acquiring the entire suite.

My point is that for the vast majority of guys here, like they don't need to pirate 5k tools, when you can get hired with cheaper tools.

Unless your goal is to work for le goyim masters in le goyim movie, I guess.

Since my goal is le epic anime pornography, I don't think I need le autismo of hyperrealism.


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🧵 lmao

Anonymous No. 956646

aha yes blender the web browser


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Anonymous No. 956639

Hi broth/3/rs i come to you in a time of great need.

I'm using the Bsurface and F2 addons on Blender to retopologize, all was going well until i started getting transparent faces that were still conected to the whole mesh here and there, they dissapear as soon as i turn off backface culling, but as soon as i try to shade smooth they appear again.

What is this /3/? How can i fix it?


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🧵 People that use blender

Anonymous No. 956634

yes, people that use blender, not people that have better ideas for programs, blender only. If you have any better programs, go to threads that specifically ASK for advice on better programs, thanks in advance and piss off :)

For those that USE BLENDER. I'm trying to render an image with multiple textures and did the whole uv map process too. It should have rendered to one image on the original uv map but instead baked onto seperate material images and did not bake to the original uv map. What am I doing wrong? I have done it before but this time doesnt seem to work.


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Anonymous No. 956571

The /3/ discord link in /wip/ expired was gonna join but alas. What do you guys think of my sculpt so far?


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Anonymous No. 956564

Tried a bit of Blender recently and found it incredibly unintuitive. Not just the interface, but the entire process of poly modeling. I can do CAD easily, it naturally makes sense to me because all your tools and processes are things you can picture doing to a physical object - you can chamfer or drill a hole in a block of wood just like a CAD model. Vertex-based shit like loop cutting and subdividing makes absolutely zero sense though, it's an entire fucking process just to make a hole through a cube. I just can't get my head around all these bizarre abstract processes.
Any tips on getting around the CAD-minded block, or software that adapts CAD style tools to poly modeling?
Want to make and texture models for renders/games so polygons instead of CAD is a requirement


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Anonymous No. 956559

Why do people like him waste their entire adult lives on reinventing the wheel garbage?


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🧵 House

Anonymous No. 956531

Hi.
I always liked to play the sims just to design houses (also the interiors and the exteriors).
Is there any cool tool to do that professionally?
And if its possible without looking too souless (for example google sketchup for example looks so sad, not comfy, no soul)
Thank you.


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Anonymous No. 956526

What do you think of my Cat


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🗑️ 🧵 T3d format is wanted, can you help us? (Opensource project. t3d is ASCII)

Anonymous No. 956521

.t3d format is wanted: http://sf.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/

Can you help us please? We gathered various resources there that describes the format and code.


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Anonymous No. 956513

"hi guys my name is 3DProMasterHD and today i will be giving you a simple and easy tutorial on how to accomplish a very basic task in blender!"

>video duration: 5 hours (part 1 of 9)


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Anonymous No. 956496

seems like midjourney is killing concept artists slowly and maybe in just a few years (less than 5) they will create an ai that can generate fully rigged 3d models in 5 seconds, what do u guys think about this? does it feel odd to train and create 3d artwork hoping for a job at this point?


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Anonymous No. 956405

I'm quite the n00b when it comes to blender and 3D modelling in general
For an early project I'm attempting to rig a model somewhat inspired by this picture here
Problem I'm having though is the deformation always looks jagged and like total ass
Is it just difficult to rig something with a body like a potato?
Or am I missing an obvious trick?


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Anonymous No. 956343

Is there any software or website where I can create a 3d avatar like picrel that does not have copyright?
I want to use in a personal blog, so I don't want to have problems with copyright in the future.


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Anonymous No. 956297

Bros, I'm moving away from Blender and I want to start learning Autodesk software. I'm only interested in making assets and renders. Which should I pirate, Maya or 3DS Max?


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🧵 can you make game UI's using 3d software instead of 2d software?

Anonymous No. 956180

rather than use photoshop, can I use something like Maya instead to whip out a nice ui then render the elements? Or is this extremely inefficient/retarded?


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Anonymous No. 956159

Hi anon.
Would you like to tag along while I attempt to create this model?


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🧵 3DCoat

Anonymous No. 956151

What are your guys opinion on it? Any 3d Coat users here?
I'm really tempted to try it, but the horrible interface and lack of tutorials is really putting me off. Can we get a /3/ consensus on here?


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🧵 material nodes: different shader for flat vs. curved faces

Anonymous No. 956113

I want the curved outside of the cylinder to be red, and the flat top and bottom faces to be blue.
How do I acheive this using only material nodes? No geometry nodes, please.

I think, what I'm basically looking for is using whatever magic is hidden behind the "Auto Smooth" checkbox, just in a slightly different way.


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🧵 Geometry nodes are terrible and blender devs were on crack when they made it

Anonymous No. 956072

>Other program: Code something, turn it into a loop, repeat
>Blender: wEll ayckshually nodes are MaTh bAsEd
Why is there no fucking for loop
Why is the flow of operations so convoluted
Their shit is fucking retarded, why was it so hard to design a regular stack like every other node-based program on earth?


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Anonymous No. 956058

how do i accomplish something like this:
>https://sketchfab.com/3d-models/wojak-07f8022dee8b402e951ae87ce61aebf5

kinda new to 3D modeling, using blender.
what kind of methods should i use? i don't know where to start


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Anonymous No. 956043

AI literally wont replace 3D artists, it will literally save hours and months of work, lmao.