🧵 back in 2014 design
Anonymous at Thu, 31 Aug 2023 21:16:51 UTC No. 956779
Anyone know more about this design? The only thing I know it's he can be controlled with a cellphone and Qualcomm stop sharing the design long time ago I check on archive.com and in that year was available to download if you know something a about it will be great thanks
🧵 Starting Blender Sculpting
Anonymous at Thu, 31 Aug 2023 19:52:24 UTC No. 956770
Well boys, what am I in for?
🧵 Untitled Thread
Anonymous at Thu, 31 Aug 2023 13:21:09 UTC No. 956743
Why do all Blender folk seem to think that an all Blender, industry standard Blender is inevitable? That all other industry soft will just roll over?
🧵 Untitled Thread
Anonymous at Thu, 31 Aug 2023 07:18:05 UTC No. 956721
Hi I seem to struggle with this every time I'm looking to print. I've got an obj I imported and am trying to get it 3d printable. Whenever I tried to apply Solidify, it just creates a second layer, but doesn't fill the space between. What am I doing wrong?
🧵 AI anime is now possible
Anonymous at Thu, 31 Aug 2023 04:10:18 UTC No. 956712
This deserves It's own thread, since it's a major news.
Today anime video is basically a solved issue similar to the stage where Stable Difussion was when It released 1.5 model, back in October last year.
🧵 Why pirate AAA shit?
Anonymous at Wed, 30 Aug 2023 19:04:14 UTC No. 956686
I'm not a full FOSS retard or only free poorfag.
But I've found that blender plus
>Retopoflow (retopo)
>Voxel heat mapper (weight painting)
>Armor paint (PBR texture painting)
>Unionbytes (pixel art pbr texturing)
>Xnormal (xnormal textures)
>Material maker (PBR and material generation)
>Asset forge (for quick layout and experimentation)
>Quadremesher (auto retopo)
>VRM addon (for export as VRM)
>Text tools (Normal and ID map baking)
>UV Zen master (UV)
>Luxcore render (Render engine)
>AutoRig pro (rigging)
>VRoid studio (anime basemeshes)
>Makehuman (realistic basemeshes)
They tend to work just fine, even for AAA PBR workflows.
Sure, if you're like le elite AAA hollywood employee in le super big production, maybe you need an AAA team.
But for indie games and smaller productions that aren't le epic billion dollar movie, I've seen they tend to produce good quality shit on youtube.
Most of that shit is free or would be like 100 usd total cost of legally acquiring the entire suite.
My point is that for the vast majority of guys here, like they don't need to pirate 5k tools, when you can get hired with cheaper tools.
Unless your goal is to work for le goyim masters in le goyim movie, I guess.
Since my goal is le epic anime pornography, I don't think I need le autismo of hyperrealism.
🧵 Untitled Thread
Anonymous at Tue, 29 Aug 2023 23:55:55 UTC No. 956639
Hi broth/3/rs i come to you in a time of great need.
I'm using the Bsurface and F2 addons on Blender to retopologize, all was going well until i started getting transparent faces that were still conected to the whole mesh here and there, they dissapear as soon as i turn off backface culling, but as soon as i try to shade smooth they appear again.
What is this /3/? How can i fix it?
🧵 People that use blender
Anonymous at Tue, 29 Aug 2023 23:26:59 UTC No. 956634
yes, people that use blender, not people that have better ideas for programs, blender only. If you have any better programs, go to threads that specifically ASK for advice on better programs, thanks in advance and piss off :)
For those that USE BLENDER. I'm trying to render an image with multiple textures and did the whole uv map process too. It should have rendered to one image on the original uv map but instead baked onto seperate material images and did not bake to the original uv map. What am I doing wrong? I have done it before but this time doesnt seem to work.
🧵 Untitled Thread
Anonymous at Tue, 29 Aug 2023 10:03:55 UTC No. 956571
The /3/ discord link in /wip/ expired was gonna join but alas. What do you guys think of my sculpt so far?
🧵 Untitled Thread
Anonymous at Tue, 29 Aug 2023 04:02:05 UTC No. 956564
Tried a bit of Blender recently and found it incredibly unintuitive. Not just the interface, but the entire process of poly modeling. I can do CAD easily, it naturally makes sense to me because all your tools and processes are things you can picture doing to a physical object - you can chamfer or drill a hole in a block of wood just like a CAD model. Vertex-based shit like loop cutting and subdividing makes absolutely zero sense though, it's an entire fucking process just to make a hole through a cube. I just can't get my head around all these bizarre abstract processes.
Any tips on getting around the CAD-minded block, or software that adapts CAD style tools to poly modeling?
Want to make and texture models for renders/games so polygons instead of CAD is a requirement
🧵 Untitled Thread
Anonymous at Tue, 29 Aug 2023 02:28:15 UTC No. 956559
Why do people like him waste their entire adult lives on reinventing the wheel garbage?
🧵 House
Anonymous at Mon, 28 Aug 2023 22:36:00 UTC No. 956531
Hi.
I always liked to play the sims just to design houses (also the interiors and the exteriors).
Is there any cool tool to do that professionally?
And if its possible without looking too souless (for example google sketchup for example looks so sad, not comfy, no soul)
Thank you.
🗑️ 🧵 T3d format is wanted, can you help us? (Opensource project. t3d is ASCII)
Anonymous at Mon, 28 Aug 2023 20:31:50 UTC No. 956521
.t3d format is wanted: http://sf.net/p/chaosesqueanthology
Can you help us please? We gathered various resources there that describes the format and code.
🧵 Untitled Thread
Anonymous at Mon, 28 Aug 2023 19:52:14 UTC No. 956513
"hi guys my name is 3DProMasterHD and today i will be giving you a simple and easy tutorial on how to accomplish a very basic task in blender!"
>video duration: 5 hours (part 1 of 9)
🗑️ 🧵 Untitled Thread
Anonymous at Mon, 28 Aug 2023 17:01:02 UTC No. 956496
seems like midjourney is killing concept artists slowly and maybe in just a few years (less than 5) they will create an ai that can generate fully rigged 3d models in 5 seconds, what do u guys think about this? does it feel odd to train and create 3d artwork hoping for a job at this point?
🧵 Untitled Thread
Anonymous at Sun, 27 Aug 2023 10:32:59 UTC No. 956405
I'm quite the n00b when it comes to blender and 3D modelling in general
For an early project I'm attempting to rig a model somewhat inspired by this picture here
Problem I'm having though is the deformation always looks jagged and like total ass
Is it just difficult to rig something with a body like a potato?
Or am I missing an obvious trick?
🧵 Untitled Thread
Anonymous at Sat, 26 Aug 2023 21:25:23 UTC No. 956343
Is there any software or website where I can create a 3d avatar like picrel that does not have copyright?
I want to use in a personal blog, so I don't want to have problems with copyright in the future.
🧵 Untitled Thread
Anonymous at Sat, 26 Aug 2023 15:56:35 UTC No. 956297
Bros, I'm moving away from Blender and I want to start learning Autodesk software. I'm only interested in making assets and renders. Which should I pirate, Maya or 3DS Max?
🧵 can you make game UI's using 3d software instead of 2d software?
Anonymous at Thu, 24 Aug 2023 23:18:07 UTC No. 956180
rather than use photoshop, can I use something like Maya instead to whip out a nice ui then render the elements? Or is this extremely inefficient/retarded?
🧵 Untitled Thread
Anonymous at Thu, 24 Aug 2023 19:05:04 UTC No. 956159
Hi anon.
Would you like to tag along while I attempt to create this model?
🧵 3DCoat
Anonymous at Thu, 24 Aug 2023 17:40:06 UTC No. 956151
What are your guys opinion on it? Any 3d Coat users here?
I'm really tempted to try it, but the horrible interface and lack of tutorials is really putting me off. Can we get a /3/ consensus on here?
🧵 material nodes: different shader for flat vs. curved faces
Anonymous at Thu, 24 Aug 2023 08:49:02 UTC No. 956113
I want the curved outside of the cylinder to be red, and the flat top and bottom faces to be blue.
How do I acheive this using only material nodes? No geometry nodes, please.
I think, what I'm basically looking for is using whatever magic is hidden behind the "Auto Smooth" checkbox, just in a slightly different way.