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🧵 Instamat

GAS THE BOOMERS, AGE WAR NOW No. 971700

Rolls out today - yay or nay?

https://www.youtube.com/watch?v=glLcsUPSeOQ


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🧵 Untitled Thread

Anonymous No. 971690

What projects should I do? I want to be able emulate half-life 2's art style. can someone give me homework?


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🧵 Untitled Thread

Anonymous No. 971669

What's next for Zbrush? What else can they do.


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🧵 Any BG3 Modders Here?

E No. 971648

Nine-Fingers' Leather Armor, in Blender


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🧵 NSFW Blender Thread Vol. 1

Anonymous No. 971647

This is a thread dedicated to your experience, problems, goals, and achievements in the NSFW Blender Sphere.

For me, I started learning Blender and making NSFW content almost 2 weeks ago and I'm having a lot of fun with it.
I already have 2 major fans that I have contact with outside of twitter, 1 minor trying to request furry porn, talked to some big league players, got almost 50 followers (including bots of course), random people posting my shit on boorus and I'm currently working on my 8th art piece which I'll post tomorrow.

This is a nice hobby for me and I love how I learn more every time I use it. I'm even thinking about going to university to study animation and illustration, which isn't that far away.

How is it going for you?


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🧵 Yafray

Anonymous No. 971625

So, I had previously restored Blender 2.49 to run on Debian 12. Here's the patch if you want it:
https://sourceforge.net/projects/snes9l/files/blender-2.49b-debian12.diff/download
And that's great but I was wondering where Yafray went because back in the day I remember some of the Yafray stuff being quite impressive.
In the UI code the button to switch to Yafray had been removed, but it was present until 2.48, so I back-ported it and I was able to make it work as a plug-in renderer again.
So, what would you like to see? I have no idea what features are broken though because this was the end of the line for Yafray... for whatever reason.


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🗑️ 🧵 Untitled Thread

Anonymous No. 971571

I have an idea for a game and unironically want to start work on it. Where should I start? What language should I learn? I want it to be a side cutaway game sort of like Yoot Tower but on a larger scale.


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🧵 Untitled Thread

Anonymous No. 971519

Does anyone here use the new features in substance painter 2024 in their work or are you all on old versions?


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🧵 Untitled Thread

Anonymous No. 971511

What do you think about AI generated 3D models?

https://lumalabs.ai/genie?view=preview
>>>/v/664681839


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🧵 You can get away with copying models from nintendo

Anonymous No. 971493

Palworld traces the models from pokemon, and they weren't sued. Why aren't you doing this too? They are making hundreds of millions of dollars and you could too. Just run ai on 2 pokemon, then draw on top of the base model with your own variation of their design. then trace their mesh and slightly adjust the topology.

https://twitter.com/covingtown/status/1749462735291859423


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🧵 Untitled Thread

Anonymous No. 971422

>download Pokemon models
>adjust the proportions a bit
>throw them into your UE4 asset flip 'game'
>make hundreds of millions of dollars
is it really that easy /3/tards? Palworld and Lethal Company's success proves that traditional modelling fundamentals and whatever the fuck you nerds discuss is a meme.


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🧵 Untitled Thread

Anonymous No. 971406

Just did this in an hour from imagination, no reference.will I make it?


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🧵 anyone have this model?

Anonymous No. 971305

shit looks clean

https://cults3d.com/en/3d-model/art/ludwig-the-holy-blade


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🧵 Is there a good guide to arcsys' topology?

Anonymous No. 971289

I've gotten to the point where I can make anime models pretty well using the methods I've found on youtube (Nhij Quang and Kumo Blender).


I wanted to see if I could pull something like pic related off, and I found like one or two videos that gave me the "jist" of how Arcsys makes their models but I still don't get it.


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🧵 Untitled Thread

Anonymous No. 971216

Give me some portfolio building tips for animation, not stills. I spent 2 years making some AAA quality pieces, but do to circumstances not my own, the company who made the plugin i was using to do it basically completely went out of busines


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🗑️ 🧵 How Anime looks when it fully embraces 3D

Anonymous No. 971121

>>3D Anime can't be KIN-ACHKCKCK
https://www.youtube.com/watch?v=YF0dFnY9K5w


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🧵 How can I make cel-shaded renders WITH lineart that don't look like shit? (on Blender)

Anonymous No. 971078

I think the lineless "anime" style has been somewhat conquered on 3D, but is there a way to make nice lineart on blender that mimicks that 2D look?


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🧵 Architecture Modelling - Quick Question

Anonymous No. 971044

I'm an artist of several years who seems to have missed the memo on this, so I thought I'd ask here. Normalized measurements, such as wall heights, window heights, door heights, couch heights, table heights. Where can I find these so I can design models to accurate-to-life scale for VR experiences? Is there a diagram or cheatsheet!


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🧵 Digging sim

Anonymous No. 971042

I've looked into this in the past but it's been a couple years - is there an efficient way to simulate the digging of soil in any of the current game engines? I want to make a game that's basically just this https://www.youtube.com/watch?v=eee3p-jD-nc

All the actual digging in any farming or construction simulator I can find looks like ass. Surely in 2024 there's a better way?


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🧵 What's so good about "retro CGI" anyway?

Anonymous No. 971041


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🧵 Untitled Thread

Anonymous No. 971003

why is my uv map white and how do i change it back to normal?


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🧵 Ripping models from APK

Anonymous No. 970946

i want to rip the Transformers models off the chinese PUBG mobile, is there a way to get them? tried asset ripper and ninja ripper but neither worked


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🗑️ 🧵 Autostereogram

Anonymous No. 970848

Only Autostereogram (A 3D picture with a hidden image that can be seen by focusing your eyes).
Share your Autostereogram and we'll try to figure out what it is.


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🧵 Untitled Thread

Anonymous No. 970837

The simulation I've been working on for the past 2 months is so advanced it can only be done with maya. According to the official forums and the docs houdini specifically doesn't allow for the control that I need to even make head wind with my sim.

How does this make you feel, houdini nation?