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🧵 How and where do I sell assets?
Anonymous at Sun, 3 Jul 2022 06:01:20 UTC No. 906495
So, I've made a bunch of game assets for my game. Includes modular walls, dining room, bedroom etc etc.
Didn't want other people using my assets at first but now I change my mind. I'd like to make some money selling this off. The question is I'm a clueless hobbyist so I'd appreciate it if you guys helped me out.
Should I import all of it into unity and sell it as a package on their store? Same way with unreal's marketplace too?
OR
Do I sell it on blendermarket, with just exporting the blendfile? What would be the right price range for a bunch of dining/kitchen/living room assets with tons of stuff In it because I'm an autistic fuck that over does the details.
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🧵 Untitled Thread
Anonymous at Sun, 3 Jul 2022 05:37:30 UTC No. 906494
I'm starting out on 3D but I want to reach the level of Killer7, it's definitely not low poly but checking the models, it's not hyper high poly.
How can I get good at this quickly? Sculpting?
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🧵 How do I apply details to this area WITHOUT assigning a new mat?
Anonymous at Sat, 2 Jul 2022 17:55:44 UTC No. 906429
I wanna use a noise texture + Mix RGB to give a torn label look in the middle of this bottle.
However, there's no option in the shader editor for a vertex group node. So, I can only assign a new material to the bottle in slot 2 and work on that, however I do not wish to do that since it messes up the diffuse color.
Can you guys help me out with this? I want to assign the faces to a vertex group and then have that vertex group in the shader editor but I can't figure it out.
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🗑️ 🧵 Untitled Thread
Anonymous at Sat, 2 Jul 2022 15:50:44 UTC No. 906414
Have you ever modeled/sculpted food?
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🧵 Untitled Thread
Anonymous at Fri, 1 Jul 2022 21:46:17 UTC No. 906330
On the subject of piracy I wanna know something if you guys maybe could help me out.
If I'm using pirated software to export the final meshes and textures with Maya and substance painter, will I run into any trouble if I try to sell them?
Can I even expect to make any money selling props and packs online?
I'm talking ubisoft like quality props, is it profitable at all?
The thing is I don't really know where to go with the skills I have, I am skilled, but I don't have any online presence at all, I got into 3d modeling almost 7 years ago and I quit my wagie bottom of the barrel job 2 months ago hoping to have more time to dedicate to 3d even though I've been scraping by and sacrificing a lot along the way, I don't have any money to buy licenses or new computer parts, and I'm very hesitant to apply to companies or freelancing due to me using pirated software, also because I'm not American or close to any major city and I'm pretty sure companies won't sponsor a visa because I don't have a degree.
pic is indicative of my skills right now.
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🧵 What 3D modelling program is shown in this video
Anonymous at Fri, 1 Jul 2022 19:12:02 UTC No. 906318
So I was watching this video, and theres this 3D modelling program mentioned which can generate human faces and is shown in the video with a very weird interface. What is this shown in this video? I have never seen something like this before.
It starts from 8:30, where supposedly an 3D modelling program can generate an human face from composities and other sources
https://www.youtube.com/watch?v=3vl
https://www.youtube.com/watch?v=eZO
🧵 Untitled Thread
Anonymous at Fri, 1 Jul 2022 06:46:27 UTC No. 906207
I'm sick of being shit at /3/ anon-kuns... So here's my .blend file + obj. Criticized me. Call me a fag. Dab on me with your superior skills. Just help me get through this shit.
https://files.catbox.moe/rzvo9h.zip
>le blender, that's your problem!
I can use maya, 3ds max, zbrush, mudbox and others, I'm just shit at all of them. I only use blender here since everyone can access it.
> Go learn to draw!
Tried. Failed. Got a D from art class to prove it.
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🗑️ 🧵 I CAN COMPILE ON OSX. AND LINK. AND THE MENU DISPLAYS. CRASHES ON OPENGL
Anonymous at Fri, 1 Jul 2022 03:05:49 UTC No. 906194
Hi.
The compile now completes.
And links.
Thanks to linux user help from the SDL Discord.
On OSX.
The binary runs.
The menu shows up.
The maps are listed.
The 2d gfx are there.
Once you try to load a map the application crashes and Apple gets sent a report: which they have to read.
So all it can do is annoy indians from india right now; and show you what maps you could play if the opengl wouldn't crash.
What do?
Then there is a huge error I pasted to pastebin.
But I cannot find it as pastbin isn't searchable even with google (would have to turn the mac back on as I saved it there).
I then installed gdb, and had to run through hoops to get "ggdb" signed and allowed to control other proccesses.
I didn't trace the error yet tho: I stopped.
The thing compiles and runs.
Won't let you not crash doing anything 3d yet.
The error talks about coca or something like that? A drug apple users used to do until they joined FAGMAN corps and cut their dick and balls off? Did the drugs make them open to that?
Anyway: Anyone know what to do now?
How do I get it not to crash when I load a 3d map? Once it has to render OpenGL it crashes. Even the loading screen to load a map (ie you say : load this map; crash immediatly)
The Linux SDL user Petruska helped me get to this stage: no relation to Putin's 3rd in command.
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🧵 Terrain Generation
Anonymous at Thu, 30 Jun 2022 15:56:16 UTC No. 906109
What are some good free or cheap programs for creating massive world maps. I've been using Gaea but the 1024 resolution limit on the free version is cringe.
I've also tried world creator 3 but it's currently lacking alot of features.
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🧵 How can I fix this?
Anonymous at Thu, 30 Jun 2022 11:44:49 UTC No. 906075
So, long story short. I spent the better half of this month working on a project that I was contracted to. It involved mostly hard surface modeling, creating props, texturing stuff. No rigging or animating things.
I wrapped it all up last weekend and took a well deserved break. This week, I sat myself down to sculpt a character because I had nothing else to do. What followed was depressing and bugs me out.
I spent the whole week so far trying to sculpt and rig but everything has been off. The anatomy was shit, my retopo is absolute garbage and the subsequent rigging was shit. I kinda feel burnt out that not practicing stuff for a month sort of messed me up this bad. I messed up the retopo too like normal stuff that I'd remember like connecting the arm to the shoulders or the webbing between fingers.
Do I have to relearn the basics all over again? It's like my mind is blank and I cant even blockout a normal character without my brain saying it looks shit now. I keep finding these imperfections and get discouraged. How can I fix this?
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🧵 Untitled Thread
Anonymous at Wed, 29 Jun 2022 20:43:34 UTC No. 906008
Beginner here. I've set these edges as creases, but how do I achieve a similar effect with vertices? I want to make this sword sharp.
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🧵 Requesting help with Unity
Anonymous at Wed, 29 Jun 2022 18:38:56 UTC No. 905970
>inb4 ask agdg
How do I pull off the 2.5D look in a game engine like Unity? I'm assuming the backgrounds are planes of pixel art with transparency?
And the player moves in X + Y(Unity's Vertical is Y) directions.
Would it just be simpler if I sculpted a 3d character, retopo'd and rendered the directional movements and used it as Sprite sheet? Instead of drawing and animating planes?
If pulling off pixel art 2.5D is more difficult than normal 2.5D, then I'd avoid it. I'm looking to make a metroidvania platformer.
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🧵 Untitled Thread
Anonymous at Wed, 29 Jun 2022 17:35:29 UTC No. 905960
https://www.blender.org/user-storie
Blenderbros we won again
🧵 Character being worked on.
Anonymous at Wed, 29 Jun 2022 17:19:38 UTC No. 905958
Working on this goblin girl. Would love some feedback ^^
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🧵 Maxon announces Redshift support for AMD Radeon Pro GPUs
Anonymous at Wed, 29 Jun 2022 16:09:50 UTC No. 905949
After many long years of being Nvidia-exclusive, Redshift has opened their hearts to the Red side of things.
https://www.youtube.com/watch?v=--2
https://www.maxon.net/en/article/ma
https://www.amd.com/en/technologies
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🧵 Godot new cinematic recording video mode.
Anonymous at Wed, 29 Jun 2022 15:33:48 UTC No. 905944
https://gamefromscratch.com/godot-4
Machinima and source retards now are made totally irrelevant now.
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🧵 Untitled Thread
Anonymous at Wed, 29 Jun 2022 12:32:05 UTC No. 905915
blender or maya for
>modeling
>retopo
>UV
>rigging
>animating
ples help
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🧵 Bforartists
Anonymous at Wed, 29 Jun 2022 08:33:16 UTC No. 905881
Any opinions on this?
i'm getting used to it
the Interface and hotkeys are better than blender's default
https://www.bforartists.de/
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🧵 Untitled Thread
Anonymous at Wed, 29 Jun 2022 03:13:42 UTC No. 905849
You have to pay $200 a month to use Maya?
What the fuck?
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🗑️ 🧵 I CANNOT COMPILE ON MAC OSX
Anonymous at Tue, 28 Jun 2022 22:24:26 UTC No. 905815
I CANNOT COMPILE ON MAC OSX
I CANNOT COMPILE ON MAC OSX
I CANNOT COMPILE ON MAC OSX
THE FUCKING BINARY WILL ___N O T___ FUCKIN G LINK.
This works FINE on LINUX and WINDOWS.
But a FULL FUCKING WEEK INTO TRYING TO COMPILE ON MAC OS FUCKING X IT STILL DOESNT FUCKING PRODUCE A FUCKING BINARY
>It's unix, it will be EASY to compile!
Note: there is an older version .app so it IS possible (2012)
Installed Mac Ports on OSX High Sierra
> https://desuarchive.org/g/thread/87
> https://desuarchive.org/g/thread/87
CPUOPTIMIZATIONS?=-fcommon -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math -D_THREAD_SAFE -I/opt/local/include/SDL2 -L/opt/local/lib -lSDL2
Build more but didn't link:
"_volume", referenced from:
_M_Draw in menu.o
_M_Menu_Options_AdjustSliders in menu.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [darkplaces-sdl] Error 1
make[1]: *** [bin-debug] Error 2
make: *** [sdl-debug] Error 2
https://pastebin.com/QwM2D7xh
Won't link and won't thusly create the binary.
This is the makefile.inc:
https://pastebin.com/GPkifHGn
this is the makefile (no extension)
https://pastebin.com/TP7rJCLP
my email is m i k e e u s a ( a t ) f i r e m a i l ( d o t ) c c
If anyone figures out what I have to do after the transfaggot canadian janitor deletes this thread.
Or put a thread here with the subject MAC, or my nickname in any of the posts, or discussing grsecurity: ill search on the archives, if a solution is known.
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🧵 Untitled Thread
Anonymous at Tue, 28 Jun 2022 21:02:18 UTC No. 905798
Rigging and weight painting are such memes.
It's clear that blender developers never finished the weight painting tools.
-The shortcut keys for weight painting are different than all the other keys in the program, making them counter intuitive.
-You have to change the weight manually. You can't just invert the weight with a simple key press. Even though inverting weights works fine in sculpting mode.
-You can't edit vertices while the character is posed.
-The shitty heat map colors make it hard to see.
-X-ray doesn't actually make the mesh invisible. It just slightly recolors the wireframe.
-Weight painting doesn't acknowledge the mirror modifier, so any brush strokes done on the mirror side pass through. And if the brush passes through, then it ends up coloring the backside of your mesh, usually in a spot you don't even want touched.
-One of my center bones were slightly askew when I parented, so now the weights are drawn off center, and any attempt to fix it, improperly mirrors, so I can never set it right unless I un-parent and re-parent, essentially removing all my weights.
-I don't even know what the fuck is happening to the knees. They broke apart now, when before they were fine. All the weights look ok, but it just breaks.
It's crazy, because blender is such a powerful program in some ways, and then in other ways, it's like I'm using a program from the 1980s. Can someone help me make sense of this. Is there a must-watch tutorial that will solve my problems?
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🧵 How do you make dilapidated, abandoned environments?
Anonymous at Tue, 28 Jun 2022 20:09:10 UTC No. 905789
pic related.
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🧵 Untitled Thread
Anonymous at Tue, 28 Jun 2022 20:08:13 UTC No. 905788
The "$100k supercar vs $3k civic with $97k in mods" of 3dcg:
>maya/3ds max, $1785/yr each
>zbrush, $895 perpetual
>subtance painter, $150 perpetual
>photoshop, $240/yr
or
>blender, free
>gimp, free
>a shitload of addons/plugins worth $3070
Pirated copies of the first choice would be the clear winner for most people here, but let's have some fun on this board for once.