🧵 Happy Birthday
3DGuy !!XhQDOznbDw3 at Sat, 1 Oct 2022 14:52:42 UTC No. 920466
One this day in 2006, Moot had a great idea.
16 years later, we are all 16 years older.
🧵 Untitled Thread
Anonymous at Sat, 1 Oct 2022 03:12:10 UTC No. 920415
Want to make patron game don't want to make my own adult assets, everyone says use Daz3D but everything on Daz3D is ken dolls.
🧵 Untitled Thread
Anonymous at Fri, 30 Sep 2022 23:16:42 UTC No. 920399
Uhh henlo what's the proper board to discuss traditional sculpting? This one, /i/ or /diy/? Not that i have anything to discuss, h-hah... Maybe some of you tried sculpting miniatures with polymer clay?
🧵 Blender grease pencil
Anonymous at Fri, 30 Sep 2022 20:25:26 UTC No. 920376
Is it any good?
Is there a way to merge 2 strokes together? They are separate since in sculpt mode if you use smooth the lines will separate.
🧵 Untitled Thread
Anonymous at Fri, 30 Sep 2022 17:05:06 UTC No. 920353
Is there any free 3D software (or a free blender plugin) that can do the thing in the picture? A surface controlled by 4 curves/bezier handles (or something similar).
🧵 LOST MEDIA
3v3ryb0dy at Fri, 30 Sep 2022 16:49:06 UTC No. 920350
TOPIC: 3D Video games
(The following list contains the names of 3D Video games that are considered lost or whose files still can't be found):
* “Superdimensional” or “Super ACGVR”
-Release date: Uknown
* “Misato Katsuragi's Information Plan” or “Katsuragi Misato Houdou Keikaku”
-Release date: 06/06/2009 - 05/06/2010
* “Sailor Moon Vr Dream Flight”
-Release date: 18/01/2022 - 09/2022
* “To Love-Ru Darkness: Gravure Chance”
-Release date: 01/2017 - 31/05/2018
NOTES:
If you have some information or data (Apk, files... etc) archived, please; feel free to inform us or to post a link here.
Thanks for reading.
🧵 Untitled Thread
Anonymous at Fri, 30 Sep 2022 14:16:32 UTC No. 920311
>Adobe when they prevent you from accessing your perpetual licenses
Vs.
>Adobe when you pirate their software to access your perpetual licenses
🧵 Untitled Thread
Anonymous at Fri, 30 Sep 2022 12:11:39 UTC No. 920291
You guys make fun of Cris, but he's literally the Leonard the Vinchi of this board.
He's not only a pretty reasonable artist (both 2D and 3D), but he's also an entrepreneur (he's making his own game), a programmer, an inventor (he's trying to come up with new ways to generate characters efficiently using AI), etc.
While his results so far aren't impressive, I respect his determination to keep trying new things and improving his work methods. I believe in the long term he'll accomplish his goal of creating a videogame.
Meanwhile, you guys just criticize him and the other anons who post their work. You shitpost about which 3D software is the best or the worst. You debate useless things. But most of you don't actually make 3D stuff.
🧵 Untitled Thread
Anonymous at Fri, 30 Sep 2022 06:43:56 UTC No. 920260
Is there any free modelling software with an intuitive interface usable by someone who hasn't spend 200 hours watching shitty Blender tutorials?
🧵 Blender eevee
Anonymous at Fri, 30 Sep 2022 05:37:51 UTC No. 920254
I think it is crap.
Why bother fucking with it if you can get a RTX and use Cycles?
Why fuck around with it?
🧵 Motivation thread
Anonymous at Thu, 29 Sep 2022 23:43:03 UTC No. 920224
Hey guys I've been battling procrastination and I feel like I'm wasting my life
Each time I'm telling myself I'll model/draw/sculpt today and just end up wasting my day on vidya and other stuff
Do you have any advice on how to train every day and not procrastinate?
🧵 Untitled Thread
Anonymous at Thu, 29 Sep 2022 19:25:55 UTC No. 920196
https://twitter.com/_akhaliq/status
Expect to see a lot of lumpy assets in games soon
🧵 A new 3D signature style is born today.
Anonymous at Thu, 29 Sep 2022 14:21:59 UTC No. 920163
Okay, I was sucesful into making an npc, how I wanted.
I failed in my last attempt.
But now I was sucesful into making what I wanted.
:D
I do plan now on like using this style for all my irrelevant npcs and enemies that are more like fillers than being something the player should care about.
The major characters still will have my kind of good looking style, since their budget will easily be 5 hours for secondary characters and maybe 2 days for main characters.
🧵 Nvidia developing ai to generate 3d models
Anonymous at Thu, 29 Sep 2022 13:09:01 UTC No. 920149
its over
🧵 Untitled Thread
Anonymous at Thu, 29 Sep 2022 10:29:40 UTC No. 920141
How do I learn sculpting-based 3D modelling as someone who's only experienced in parametric modelling?
I've used more technical stuff like Autodesk Inventor, Solidworks, and Sketchup a fair amount and the modelling process for them is very intuitive to me: creating 2D sketches, extruding things, constraining with dimensions, etc.
I try opening Blender though, and I'm clueless. There's no sketches or dimensioning as far as I can tell. No clue how to actually summon up more shapes (vertices?) beyond the initial cube it tosses in without any sort of sketch to create a face and extrude it. No familiar tool buttons like hole, fillet, chamfer, loft, etc. either. And without dimensions I suppose I'm meant to just approximate scale and sizes?
This is all very foreign and unintuitive to me.
🧵 This is the final straw.
Anonymous at Thu, 29 Sep 2022 04:32:29 UTC No. 920117
Going to make a porn game with this style.
I no longer give a shit about anything.
Better get shit done in a SHIT TIER MEDIOCRE GARBAGE STYLE, than just keep dreaming about improving or other random BS idea.
Better get shit done quick than wasting my time idea guying.
🧵 Making a patreon game
Anonymous at Wed, 28 Sep 2022 22:19:18 UTC No. 920085
I want to make a commercial patreon.
The thing is, I'm 1MA, but I want to make a commercial patreon game.
But obviously my skills aren't the best.
I need skilled character anime guys who are willing to do coomer shit and aren't moralfags.
Obviously, you don't have to work for free.
I will try to make a prototype using my crappy indie AAA shit tier style.
Eventually when I get some interest from degenerates, and I can afford to pay someone with real skill, I will hire people.
But I rather hire degenerates from here, because, well, this is my turf.
This website has been my home.
I don't belong in another site.
Just leaving this here if anyone wants to eventually join.
https://discord.gg/6CDRK5Mq
🧵 Untitled Thread
Anonymous at Wed, 28 Sep 2022 21:08:16 UTC No. 920068
>blender good
>cant drag and drop files in
Lmao who the fuck uses this dumb shit?
🧵 Untitled Thread
Anonymous at Wed, 28 Sep 2022 20:07:55 UTC No. 920058
What makes you use Blender and not Maya?
Hey guys, i'm employed by Maya and make tools for them. I was gathering some info to decide how to improve my toolset MayaX and make it better for people who use other softwares.
I noticed many Blenders users still use it after all these years and wonder why use a limited tool kit instead of multiple ones to craft your work better
let's say i can make anything for your in Maya and change it any everyway (maybe even make the whole UI look like Blender if thats what you want).
what changes or feature can make you interested in using Maya?
🧵 Untitled Thread
Anonymous at Wed, 28 Sep 2022 19:51:05 UTC No. 920049
Is programming involved in 3D? I like to program a bit, just started learning 3D
🧵 Untitled Thread
Anonymous at Wed, 28 Sep 2022 17:38:08 UTC No. 920036
Is it possible to optimize Eevee's VRAM usage? I'm making a very simple scene PS1 style with very low resolution textures but I keep hitting the 8GB limit and Blender crashes.
I only have 50 materials, 20 image textures and 70k tris, why tf is this happening
🧵 Anyone want to make some game art?
Anonymous at Wed, 28 Sep 2022 15:36:18 UTC No. 920023
Hey 3dCG, I'm a game dev looking for an artist to team up with to make some indie games! I was working with another artist but he is not committed to the projects, and I haven't been happy with the small amount of work that he did complete. I want to work with someone new. I have a bunch of games that I'm working on, the coding is more or less complete but I need ART!
I'm willing to split any profits 50/50, but I need someone who can commit themselves fully to the job. Anyone here interested or have some advice for how to find an artist to team up with?
🧵 Self-publishing on marketplaces
Anonymous at Wed, 28 Sep 2022 10:26:29 UTC No. 919994
I've sold my stuff before to other studios, be it assets, full environments, tutorials etc. I realize now that it didn't really benefit me long-term and so I have seriously been considering of finding ways to achieve some long term passive income, and ideally try to grow it slowly as time goes on. I don't need to make a quick buck at the moment.
I'm still being asked to create content for other publishers, but I know that I will put in 99% of the work in the whole production, while they will just take it and put it in their stores, earning a huge chunk of percentage off my hard work, giving them a nice income on the side without moving a finger, while I get scraps and some """fame""", which is actually questionable if it will even come. A lot of them have this tactic where they are low key telling you it will be worth it because they are well known in the industry.
But I've been hurt before with that kind of promise, where they say they will handle marketing costs, but really, that "marketing" of theirs is just sharing a post on their social media channels with a few thousand followers, which is kind of pathetic when you think about it. I can do that as well, I regularly get noticed by a lot of people when I post something on the internet, even though I don't have that much following.
So the point of this thread is that I've been considering to begin putting some stuff of mine on various marketplaces, some tutorials on Artstation and some environments on Unreal marketplace, and I've been wondering if anyone here has done the same and if they have some experience with it they would like to share. I know it can be hard at the beginning, but I've seen some people earning ridiculous amounts of money with it on the side.
🧵 Untitled Thread
Anonymous at Wed, 28 Sep 2022 07:16:29 UTC No. 919979
>Open Blender for first time
>Completely lost in arcane and unintuitive interface (this coming from someone whose used GIMP and Solidworks)
>Google Blender tutorials
>184 video long playlist of 5 minute vids that poorly explain how to make some specific object
How am I supposed to learn this shit? I don't want to make a fucking donut, I want a simple guide on how to navigate the god-awful UI, and a concise explanation of what each tool does and what I might want to use it for. Preferably in text + pictures form, not some shitty video.