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🧵 Share your gems

Anonymous No. 951802

Based on a combined data set of 4000 high resolution facial scans, we introduce a non-linear morphable face model, capable of producing multifarious face geometry of pore-level resolution, coupled with material attributes for use in physically-based rendering.

https://vgl.ict.usc.edu/Data/ICTFaceModel/
https://github.com/ICT-VGL/ICT-FaceKit/


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🧵 Hex General

Vaperguy !1xvtFa62UM No. 951765

Richard Heart rekt my Family, mother wife, daughter, son, sister

only think i habve IS alcohol, iwish i could hug someone


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🧵 Untitled Thread

Anonymous No. 951749

Anime texturing resources
They seem kinda hard to find, I'm interested in stylized anime textures tutorials/speedpaints or whatever, but most of my search results are filthy westerners making models that look kinda off


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🧵 Untitled Thread

Anonymous No. 951742

I haven't managed to find much literature on the subject.
Any recommendations on how to texture a tongue?


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🧵 Untitled Thread

Anonymous No. 951741

Why should I spend 18 months to make high quality pixel art like KOF instead of just spending 2 days to make this?

Tell me why, chuddities.


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🧵 Flaws

Anonymous No. 951678

How do you create flaws in a butt like pic related? It's much easier to create a good looking butt.


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🧵 Untitled Thread

Anonymous No. 951635

I'm from /tv/ and coming here to ask why have you faggots become so lazy and poor with CGI? Explain this.


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🧵 Untitled Thread

Anonymous No. 951476

Todays noob challenge: Make a spring.

Hardmode: Without using the spin tool.


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🧵 can never decide what to use for personal projects

Anonymous No. 951467

I want to start making personal art projects again but I have no idea what to use. Every single DCC out there has stuff I like about it, but also stuff that pisses me the fuck off.


3DS Max:

Pros: Modifier stack is amazing, some neat plugins, the option of using forest pack is a godsend for making environments, last few updates are actually pretty promising by Autojew standards

Cons: 2002 looking ass UI, grouping is fucking retarded, slate material editor is AWFUL even compared to Hypershade, absolutely ABYSMAL UV tools, needing to use scripts for several extremely basic functions that somehow aren't included out of the box
Maya:

Pros: Great UV tools, cleaner UI than Max (imo), pie menus are very handy, access to Wizix's plugins (they are v cool), MASH is decent enough for scattering, ships with Arnold, still the leader in animation tools

Cons: Lacking tools in general - no way of making terrains etc simply, awful sculpting 'tools', hypershade is still dogshit and slow, BUGGED AF VIEWPORT PREVIEWS (WHY can the viewport not show textures anymore if they are plugged into color correct nodes WHY??), lack of modifier stack, Booleans are still a joke, basically on life support since Autodesk just forgot it existed apparently


Blender:

Pros: Free, much more modern looking UI, huge community, actually actively worked on, very cool plugins / addons, access to both Cycles and Eevee, Mod stack (sort of), sculpting, can basically do everything, loads more nodes for procedural shading

Cons: extremely counter-intuitive to anyone familiar with the industry standard. Relies on you learning extremely autistic combinations of hotkeys to do anything, can do a lot of things but isnt the best at any of them, fanbase so obnoxious to the point where its actually a legitimate reason for me not wanting to use it, awful spline tools compared to max, terrible at handling large scenes, shit UV tools compared to Maya, what the fuck is it doing with its pivot system


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🧵 Untitled Thread

Anonymous No. 951455

Am I a retard for finding hard surface modelling significantly easier in Blender than 3ds Max?

I've been using Blender for years and find it all a lot easier than 3ds Max, I've only been using 3ds Max for a few weeks but I can't ever imaging hard surface modelling being as easy as it is in Blender, especially with the Hard Ops and Box Cutter addons that Blender has.


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🧵 maya parent bones with offset

Anonymous No. 951439

is there a way in maya to parent bones while keeping the offset the way it works in blender?
when i try it always creates an in between bone and thats gonna be bad for the skinning.


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🧵 /sqtddtot/ Stupid Questions

Anonymous No. 951419

That don't deserver their own threads

Rules for this thread:
>ask questions
>try to answer questions
>Do not Troll.
>Do NOT Schizo post.

Previous thread: >>937323
>>942804


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🧵 Untitled Thread

Anonymous No. 951407

OH MY GOD!! Unreal is craazy!!

Realistically speaking, how long would it take me to recreate this in Blender?


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🧵 Butt Deformation

Anonymous No. 951384

Is this good enough? I used a simple rig with automatic weights, no shape keys.


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🗑️ 🧵 Untitled Thread

Anonymous No. 951373

>writers on strike
>actors on strike
>they cant reach agreement on streaming and AI

cant get a job because of this crap. Why is no one on this board talking about this?! It affects you and has just begun


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Anonymous No. 951329

I am still baffled by how Blender got this far with basically a completely unusable texture mode from 2005.
The funniest thing is that the module is actually abandoned. No work being done.
BUT HEY, at least we get all those esoteric eye candy features to make fancy mandalas!


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🗑️ 🧵 BEST 3D ANIMATION COURSE??????

Anonymous No. 951246

TELL ME RIGHT NOW GIVE ME A GOOD COURSE ON THIS RETARDED HACKFRAUD NIGGER SHIT RIGHT. FUCKIN. NOW OR I WILL FUCKIN KILL YOU!!!!!!!!


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🧵 Untitled Thread

Anonymous No. 951154

Hey /3/ i've been trying the workflow between Substance Painter and Blender, i exported my textures from substance and when i used them in blender they seemed to have this border ''glitch'', it looked like the UV's had an outline.

Any ideas why this could be happening?


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🧵 Untitled Thread

Anonymous No. 951098

What's wrong with tracing over your reference image when you model? This puts you 100% on model from one view and then you connect the rest with relative measurements if you don't have additional aligned orthographic references.


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🧵 Untitled Thread

Anonymous No. 951050

Why doesn't he use CGI? Why has the king of the box office abandoned everything this board stands for? NO CGI.


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🗑️ 🧵 Untitled Thread

Anonymous No. 951034

how do I get popular on instagram? I post my work every day with all the related tags I can find and I only have 20-40 likes per post max and >500 followers. how do I gain momentum?


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🧵 lol

Anonymous No. 950992


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🗑️ 🧵 Untitled Thread

Anonymous No. 950975

Lease is up


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🧵 Mudbox vs z brush

Anonymous No. 950910

What is best program for sculpting,uv, retopology and textureing ?