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🧵 Untitled Thread

Anonymous No. 906207

I'm sick of being shit at /3/ anon-kuns... So here's my .blend file + obj. Criticized me. Call me a fag. Dab on me with your superior skills. Just help me get through this shit.

https://files.catbox.moe/rzvo9h.zip

>le blender, that's your problem!
I can use maya, 3ds max, zbrush, mudbox and others, I'm just shit at all of them. I only use blender here since everyone can access it.

> Go learn to draw!
Tried. Failed. Got a D from art class to prove it.


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🗑️ 🧵 I CAN COMPILE ON OSX. AND LINK. AND THE MENU DISPLAYS. CRASHES ON OPENGL

Anonymous No. 906194

Hi.
The compile now completes.
And links.
Thanks to linux user help from the SDL Discord.
On OSX.
The binary runs.
The menu shows up.
The maps are listed.
The 2d gfx are there.

Once you try to load a map the application crashes and Apple gets sent a report: which they have to read.

So all it can do is annoy indians from india right now; and show you what maps you could play if the opengl wouldn't crash.

What do?
Then there is a huge error I pasted to pastebin.
But I cannot find it as pastbin isn't searchable even with google (would have to turn the mac back on as I saved it there).

I then installed gdb, and had to run through hoops to get "ggdb" signed and allowed to control other proccesses.

I didn't trace the error yet tho: I stopped.
The thing compiles and runs.
Won't let you not crash doing anything 3d yet.
The error talks about coca or something like that? A drug apple users used to do until they joined FAGMAN corps and cut their dick and balls off? Did the drugs make them open to that?

Anyway: Anyone know what to do now?
How do I get it not to crash when I load a 3d map? Once it has to render OpenGL it crashes. Even the loading screen to load a map (ie you say : load this map; crash immediatly)

The Linux SDL user Petruska helped me get to this stage: no relation to Putin's 3rd in command.


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🧵 Terrain Generation

Anonymous No. 906109

What are some good free or cheap programs for creating massive world maps. I've been using Gaea but the 1024 resolution limit on the free version is cringe.

I've also tried world creator 3 but it's currently lacking alot of features.


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🧵 How can I fix this?

Anonymous No. 906075

So, long story short. I spent the better half of this month working on a project that I was contracted to. It involved mostly hard surface modeling, creating props, texturing stuff. No rigging or animating things.

I wrapped it all up last weekend and took a well deserved break. This week, I sat myself down to sculpt a character because I had nothing else to do. What followed was depressing and bugs me out.

I spent the whole week so far trying to sculpt and rig but everything has been off. The anatomy was shit, my retopo is absolute garbage and the subsequent rigging was shit. I kinda feel burnt out that not practicing stuff for a month sort of messed me up this bad. I messed up the retopo too like normal stuff that I'd remember like connecting the arm to the shoulders or the webbing between fingers.

Do I have to relearn the basics all over again? It's like my mind is blank and I cant even blockout a normal character without my brain saying it looks shit now. I keep finding these imperfections and get discouraged. How can I fix this?


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🧵 Untitled Thread

Anonymous No. 906008

Beginner here. I've set these edges as creases, but how do I achieve a similar effect with vertices? I want to make this sword sharp.


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🧵 Untitled Thread

Anonymous No. 905997

Rate my new render


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🧵 Requesting help with Unity

Anonymous No. 905970

>inb4 ask agdg
How do I pull off the 2.5D look in a game engine like Unity? I'm assuming the backgrounds are planes of pixel art with transparency?
And the player moves in X + Y(Unity's Vertical is Y) directions.
Would it just be simpler if I sculpted a 3d character, retopo'd and rendered the directional movements and used it as Sprite sheet? Instead of drawing and animating planes?

If pulling off pixel art 2.5D is more difficult than normal 2.5D, then I'd avoid it. I'm looking to make a metroidvania platformer.


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🧵 Untitled Thread

Anonymous No. 905960

https://www.blender.org/user-stories/visual-effects-for-the-indian-blockbuster-rrr/
Blenderbros we won again


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🧵 Character being worked on.

Anonymous No. 905958

Working on this goblin girl. Would love some feedback ^^


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🧵 Maxon announces Redshift support for AMD Radeon Pro GPUs

Anonymous No. 905949

After many long years of being Nvidia-exclusive, Redshift has opened their hearts to the Red side of things.

https://www.youtube.com/watch?v=--2Owcn0C8c

https://www.maxon.net/en/article/maxon-announces-redshift-support-for-amd-radeon-pro-graphics-on-windows

https://www.amd.com/en/technologies/software-maxon-redshift


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🧵 Godot new cinematic recording video mode.

Anonymous No. 905944

https://gamefromscratch.com/godot-4-adds-movie-maker-mode/

Machinima and source retards now are made totally irrelevant now.


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🧵 Untitled Thread

Anonymous No. 905915

blender or maya for
>modeling
>retopo
>UV
>rigging
>animating
ples help


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🧵 Bforartists

Anonymous No. 905881

Any opinions on this?
i'm getting used to it
the Interface and hotkeys are better than blender's default

https://www.bforartists.de/


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🧵 Untitled Thread

Anonymous No. 905849

You have to pay $200 a month to use Maya?

What the fuck?


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🗑️ 🧵 I CANNOT COMPILE ON MAC OSX

Anonymous No. 905815

I CANNOT COMPILE ON MAC OSX
I CANNOT COMPILE ON MAC OSX
I CANNOT COMPILE ON MAC OSX
THE FUCKING BINARY WILL ___N O T___ FUCKIN G LINK.
This works FINE on LINUX and WINDOWS.
But a FULL FUCKING WEEK INTO TRYING TO COMPILE ON MAC OS FUCKING X IT STILL DOESNT FUCKING PRODUCE A FUCKING BINARY
>It's unix, it will be EASY to compile!
Note: there is an older version .app so it IS possible (2012)
Installed Mac Ports on OSX High Sierra

> https://desuarchive.org/g/thread/87464681/#q87466887
> https://desuarchive.org/g/thread/87521054/

CPUOPTIMIZATIONS?=-fcommon -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math -D_THREAD_SAFE -I/opt/local/include/SDL2 -L/opt/local/lib -lSDL2


Build more but didn't link:
"_volume", referenced from:
_M_Draw in menu.o
_M_Menu_Options_AdjustSliders in menu.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [darkplaces-sdl] Error 1
make[1]: *** [bin-debug] Error 2
make: *** [sdl-debug] Error 2


https://pastebin.com/QwM2D7xh

Won't link and won't thusly create the binary.

This is the makefile.inc:

https://pastebin.com/GPkifHGn

this is the makefile (no extension)
https://pastebin.com/TP7rJCLP


my email is m i k e e u s a ( a t ) f i r e m a i l ( d o t ) c c
If anyone figures out what I have to do after the transfaggot canadian janitor deletes this thread.

Or put a thread here with the subject MAC, or my nickname in any of the posts, or discussing grsecurity: ill search on the archives, if a solution is known.


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🧵 Untitled Thread

Anonymous No. 905798

Rigging and weight painting are such memes.
It's clear that blender developers never finished the weight painting tools.
-The shortcut keys for weight painting are different than all the other keys in the program, making them counter intuitive.
-You have to change the weight manually. You can't just invert the weight with a simple key press. Even though inverting weights works fine in sculpting mode.
-You can't edit vertices while the character is posed.
-The shitty heat map colors make it hard to see.
-X-ray doesn't actually make the mesh invisible. It just slightly recolors the wireframe.
-Weight painting doesn't acknowledge the mirror modifier, so any brush strokes done on the mirror side pass through. And if the brush passes through, then it ends up coloring the backside of your mesh, usually in a spot you don't even want touched.
-One of my center bones were slightly askew when I parented, so now the weights are drawn off center, and any attempt to fix it, improperly mirrors, so I can never set it right unless I un-parent and re-parent, essentially removing all my weights.
-I don't even know what the fuck is happening to the knees. They broke apart now, when before they were fine. All the weights look ok, but it just breaks.

It's crazy, because blender is such a powerful program in some ways, and then in other ways, it's like I'm using a program from the 1980s. Can someone help me make sense of this. Is there a must-watch tutorial that will solve my problems?


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🧵 How do you make dilapidated, abandoned environments?

Anonymous No. 905789

pic related.


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🧵 Untitled Thread

Anonymous No. 905788

The "$100k supercar vs $3k civic with $97k in mods" of 3dcg:
>maya/3ds max, $1785/yr each
>zbrush, $895 perpetual
>subtance painter, $150 perpetual
>photoshop, $240/yr
or
>blender, free
>gimp, free
>a shitload of addons/plugins worth $3070
Pirated copies of the first choice would be the clear winner for most people here, but let's have some fun on this board for once.


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🧵 Untitled Thread

Anonymous No. 905701

If I were to take renders from honey select and throw them through some other software is there a way I can make it so that nobody could ever prove that I used honey select?

You know what I mean? Cause I just love honey select but copyright shit prevents me from making a VN with it and selling it on steam.


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🧵 I'm new to 3D. Which program do I learn for anime?

Anonymous No. 905694

I'm newfag to 3D. I just want to make anime girls dance like idolm@ster games on stage with lightshow and video in BG and grafitti falling and glowstick crowd cheering etc.

which program do I need to learn to do this? Is Blender good or is it shit compared to other programs?
I don't have time to waste here learning faggot software, I want to get results fast.

Most of the tutorials for cell shading anime are on fucking BLENDER, but I keep see /3/ saying blender sucks.

I researched what they used for Idolm@ster games. They used 3DS MAX biped, mocapped the dance animation with some black suite with white cum balls all over it. Edited it together in motion builder and copy and pasted it to all the other rigged skeletons and offset it. They also seemed to use some crowd generator in 3DS MAX. I think one of the idolm@ster games were done in MAYA. But I translated alot of Japanese articles and people generally want to kamikaze autodesk cause they fucked softimage japan's favorite software but now alot of them say "3DS MAX feels like home, but we're forced to use MAYA now..."

They also used UNITY3D engine for their lipsync to the songs lyrics and to edit the videos with. WHAT? How the fuck do you edit 3D video with Unity3D I thought. I found out it has some weird timeline thing and is actually really useful to make movies with, you import your models and animations then rig the cameras around in REALTIME it doesnt take years to render like boomer 3D software. They also do the skirt and hair physics in UNITY3D with some springbones or something.

in unity3D there is also unitychan and her dancestage. I basically want to make something like that or an idolm@ster mirishite or deresute game style preferrably.

Should I use BLENDER to try and do this? Create anime models, mocap, transfer to rigs, anime facial expressions, texture, or should I go for something like Zbrush / Substance painter, 3DS MAX, Motion Builder, and Unity3d? I just want to make anime idols dance.


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🗑️ 🧵 I CANNOT COMPILE ON MAC OSX

Anonymous No. 905636

Installed Mac Ports on OSX High Sierra

> https://desuarchive.org/g/thread/87464681/#q87466887
> https://desuarchive.org/g/thread/87521054/

CPUOPTIMIZATIONS?=-fcommon -fno-math-errno -ffinite-math-only -fno-rounding-math -fno-signaling-nans -fno-trapping-math -D_THREAD_SAFE -I/opt/local/include/SDL2 -L/opt/local/lib -lSDL2


Build more but didn't link:
"_volume", referenced from:
_M_Draw in menu.o
_M_Menu_Options_AdjustSliders in menu.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [darkplaces-sdl] Error 1
make[1]: *** [bin-debug] Error 2
make: *** [sdl-debug] Error 2


https://pastebin.com/QwM2D7xh

Won't link and won't thusly create the binary.

This is the makefile.inc:

https://pastebin.com/GPkifHGn

this is the makefile (no extension)
https://pastebin.com/TP7rJCLP


my email is m i k e e u s a ( a t ) f i r e m a i l ( d o t ) c c
If anyone figures out what I have to do after the transfaggot canadian janitor deletes this thread.

Or put a thread here with the subject MAC, or my nickname in any of the posts, or discussing grsecurity: ill search on the archives, if a solution is known.


-----
Dear Janitor trannyfaggot mod: We are going to torture your kind when Putin Invades. Just as your kind is being skinned alive by Putin's Muslim soliders in Ukraine.

Laugh all you fucking want: you were claiming they would never invade a few months ago: they did. You were claiming "Row a boat" would never be overturned: it was. You now claim Russia will never make it into europe, into canada, etc. You laugh and delete our threads.

You will have your fucking skin removed from your body while you are upside-down and alive. Do you fucking understand you fucking pro-women's rights anti-child bride faggot tranny piece of fucking shit?


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🧵 Who here has pirated solidworks?

Anonymous No. 905633

Who here has pirated solidworks? Is it relevant for the industry? does it have an use outside 3d printing? do the pirated versions have any particular bug/disadvantage? Was looking for jobs for 3d design on my area but I could only find some for 3d printing.


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🧵 Untitled Thread

Anonymous No. 905604

How do you model interiors of buildings? The camera controls in most 3d sw is a horror to navigate inside models.


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🧵 Untitled Thread

Anonymous No. 905598

Hello! How can I stop having issues with modeling low poly?
I've tried many things but it seems others are leaving me behind.
Starting from legs, head, chest, nothing seems to work, I've wasted a ridiculous amount of time on this.