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🧵 Photogrammetry of faces
Anonymous at Sat, 11 Jun 2022 04:38:38 UTC No. 902748
Say I've decided to recreate a family photo and have numerous pictures of the people in it who are inconveniently dead and unavailable for posing for me. What's the preferred method for getting a basic head mesh from photos I can either use as-is or transfer via something like shrink wrap to another figure? Everything I've seen about video as a source points towards deepfakes which afaik can't spit out meshes, but if I'm wrong there correct me.
FaceBuilder seems to have problems with deep nasolabial folds and the more pictures you throw at it, the worse the results are unless the subject is completely neutral expression.
🧵 Untitled Thread
Anonymous at Fri, 10 Jun 2022 22:05:32 UTC No. 902683
ok, I got blender and did a thing.
what now?
🧵 How to guarantee yourself employment at any studio you like
Anonymous at Fri, 10 Jun 2022 20:08:55 UTC No. 902662
Figure out how to render photorealistic food. No, seriously. Food is one of the very few big things left that 3DCG artists have yet to truly master. It's challenging to create assets of food that look appetizing and nobody's cracked the code to determine why. You would have zero issues finding work ANYWHERE, even for big studios like Pixar, Sony, DreamWorks, ILM, and Wētā. You absolutely will get hired, no questions asked.
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🧵 Untitled Thread
Anonymous at Fri, 10 Jun 2022 19:48:17 UTC No. 902660
Can someone elaborate what those breakthroughs were?
🧵 /ueg/ - Unreal Engine General
Anonymous at Fri, 10 Jun 2022 18:17:32 UTC No. 902644
The general for Unreal Engine, arguably the best real-time 3D renderer available. It's also open source and free to use. If you have any questions, ask away.
What projects have you been working on lately? What features are you eagerly awaiting?
News:
>UNREAL LIGHTING CHALLENGE (must be submitted before June 26th)
https://www.unrealengine.com/en-US/
>Metahumans update, including mesh to metahumans
https://www.unrealengine.com/en-US/
https://www.youtube.com/watch?v=xOV
>Featured free Marketplace content—June 2022
https://www.unrealengine.com/en-US/
>Automotive content has been updated for UE5
https://www.unrealengine.com/en-US/
Nvidia Build of Unreal Engine:
https://github.com/NvRTX/UnrealEngi
Previous: >>875162
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🧵 Untitled Thread
Anonymous at Fri, 10 Jun 2022 17:40:23 UTC No. 902633
What the fuck is wrong with me!? Why can't I gitgud after ten fucking years! Ten years and this is the best I can make! All my friends are now working in the industry so why can't I learn to make a god damn car tire or shoes instead of wasting time making half baked sculps in Zbrush!
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🧵 Untitled Thread
Anonymous at Fri, 10 Jun 2022 17:28:22 UTC No. 902632
anyone else had their life ruined here?
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🧵 Untitled Thread
Anonymous at Fri, 10 Jun 2022 08:04:31 UTC No. 902582
I'm pretty new to Houdini but can you guys critique my render?
Thanks.
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🧵 Untitled Thread
Anonymous at Fri, 10 Jun 2022 06:42:20 UTC No. 902566
Here's your competition 3d only artists:
https://www.artstation.com/artwork/
https://www.artstation.com/occultar
https://www.artstation.com/artwork/
>does that mean I need to become /ic/ now as well?
Yes. Even Marco Plouffe who you'd think only sits in Zbrush all day and says drawing isn't really his thing made pic related reference in his sketch book 12 years ago and imported it into Zbrush. Time to start drawing boxes.
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🧵 My low poly model
Anonymous at Fri, 10 Jun 2022 03:21:30 UTC No. 902507
Trully another masterpiece finished.
:)
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🧵 Untitled Thread
Anonymous at Fri, 10 Jun 2022 03:20:29 UTC No. 902506
3ds Max chads, what is the naming convention here for these maps?
the _L , _I , and _X
What are those?
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🧵 Huge MetaHuman update released
Anonymous at Fri, 10 Jun 2022 02:51:55 UTC No. 902501
https://www.youtube.com/watch?v=Aa2
https://www.youtube.com/watch?v=xOV
https://www.unrealengine.com/en-US/
>Epic Games releases MetaHuman Plugin for UE5 which includes a feature called Mesh to MetaHuman, which allows creators to create MetaHumans from their own custom models and scans
>Revamped MetaHuman creator with new clothing and hair options, new poses and animation previews
>Much greater improved compatibility with UE5's features, including ragdoll physics using the Chaos physics engine, and more
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🧵 Help a person with ADD learn anatomy
Anonymous at Thu, 9 Jun 2022 22:12:39 UTC No. 902442
The other day /v/ anons helped me learn to sculpt with proper proportions(well at least almost proper proportions because I want to go for the coomer aesthetic). They drew over what I was doing wrong with paint so I could learn.
I'm trying to sculpt the bottom part of her body now. I think I've blocked out the thighs and legs alright. Are the glutes alright as well? Would it be possible for you guys to teach me how I could do this better? Whatever feedback you guys might have, can you like draw over it in red sketch in paint? I have a hard time learning from stuff. Sorry for the bother.
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🧵 Untitled Thread
Anonymous at Thu, 9 Jun 2022 16:08:39 UTC No. 902371
Should I get Zbrush Core? So far I've been sculpting in blender. I've learnt blocking out forms or making decent sculpts would my sculpts be better if I used Zbrush? ZbrushCore is 10$ a month, I could try it for a month.
What do you guys think? Should i make the switch? I'm a hobbyist making video games btw.
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🧵 Untitled Thread
Anonymous at Thu, 9 Jun 2022 06:51:02 UTC No. 902319
Which of these three domains matter the most when searching for a job?
>obviously all three matter but which one carries the most weight
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🧵 Blender 3.2 feature release video
Anonymous at Thu, 9 Jun 2022 04:53:37 UTC No. 902297
https://www.youtube.com/watch?v=TnX
>Light groups
YES!!!!
We keep winning blendchuds!!!!
:D
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🧵 Untitled Thread
Anonymous at Thu, 9 Jun 2022 04:53:32 UTC No. 902296
>bye bye dynamesh I only use sculptris pro now in my workflow
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🧵 cris is outworking most of this shit board.
Anonymous at Thu, 9 Jun 2022 01:05:57 UTC No. 902250
How come the only 3d artist here posting finished animations, renders and even some crappy game webms made on godot on this fucking shit board is cris?
Yes, he's shit.
Still most of the finished non WIP shit posted here is made by him.
Pretty much every other fucking thread is retards making their shitty console war threads about industry pro tricks.
AND YET THEY DONT POST NOTHING.
EAT SHIT.
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🧵 Untitled Thread
Anonymous at Thu, 9 Jun 2022 00:39:52 UTC No. 902242
I'm on my first day of learning blender. I'm following a chair tutorial but I went off script because I thought there was an issue with the dude's topology but now I'm a bit stuck.
You see in this first picture I have an open face and then a closed face on top with the loop cut abruptly ending on the section with the closed face.
Second picture follow sorry if this isn't the place for these questions.
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🧵 I HAVE A CRAZY IDEA
Anonymous at Wed, 8 Jun 2022 22:54:22 UTC No. 902214
Can we at least agree on something?
Is it even possible? Some boards on 4chan do enjoy at least a sense of harmony
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🧵 Untitled Thread
Anonymous at Wed, 8 Jun 2022 22:05:05 UTC No. 902201
Who is the most successful artist to ever visit /3/?
>half of this board are fighting each other over software
>the remaining two thirds are enjoying 3DCG as a hobby and like making things
>the other third makes money with 3DCG, though mostly freelance or if they're lucky enough, a job at a small bumfuck studio in their neck of the woods
This board has existed since January 19, 2005. Surely at least someone here had to have found work at a large and famous studio, if success is measured that way.
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🧵 Untitled Thread
Anonymous at Wed, 8 Jun 2022 21:28:52 UTC No. 902196
Why in god's name do they refuse to make their texturing suite more like Substance Painter? Even the biggest of Blendlets admit that Substance Painter is a necessity for good texturing without becoming a wizard with the node editor.
>just go to any Blender community and I promise you'll find at least a handful of artists who use Substance and maybe Photoshop or GIMP, but otherwise do everything else in Blender
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🧵 Untitled Thread
Dr. Doom at Wed, 8 Jun 2022 19:22:26 UTC No. 902163
What is preventing me from learning 3D, was supposed to have a model a week ago, but nothing has worked?
I haven't been able to finish a single tutorial since there's always one issue that pops up and fucks up the whole thing, like here, can't merge like the video did since mirror fucks itself.
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🧵 Untitled Thread
Anonymous at Wed, 8 Jun 2022 18:41:56 UTC No. 902153
https://wiki.blender.org/wiki/Refer
Blender 3.2 was released on June 8, 2022.