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Anonymous No. 902886

Does anyone still use Hash Animation Master Today?
Does anyone even remember it?


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🧵 Untitled Thread

Anonymous No. 902835

I've got the Blender Hair Tool addon but i can't find any proper tutorials from start to finish that show how to use it properly. Most of the videos have outdated menus or they are just sped up to which i can't follow at all since i don't know the controls that well.

What are some good blender game hair card tutorials that would make the hair look more realistic, similar to what you see in Final Fantasy 7 remake.
I can only use Blender since i'm on Linux.


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Anonymous No. 902827

>walks into gym
>headphones on
>SEOLLENDA ME LIKEY
>ME LIKEY LIKEY LIKEY
>ME LIKEY LIKEY LIKEY
>DUGUN DUGUN DUGUN
>HEART HEART


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🧵 Photogrammetry of faces

Anonymous No. 902748

Say I've decided to recreate a family photo and have numerous pictures of the people in it who are inconveniently dead and unavailable for posing for me. What's the preferred method for getting a basic head mesh from photos I can either use as-is or transfer via something like shrink wrap to another figure? Everything I've seen about video as a source points towards deepfakes which afaik can't spit out meshes, but if I'm wrong there correct me.
FaceBuilder seems to have problems with deep nasolabial folds and the more pictures you throw at it, the worse the results are unless the subject is completely neutral expression.


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Anonymous No. 902683

ok, I got blender and did a thing.
what now?


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🧵 How to guarantee yourself employment at any studio you like

Anonymous No. 902662

Figure out how to render photorealistic food. No, seriously. Food is one of the very few big things left that 3DCG artists have yet to truly master. It's challenging to create assets of food that look appetizing and nobody's cracked the code to determine why. You would have zero issues finding work ANYWHERE, even for big studios like Pixar, Sony, DreamWorks, ILM, and Wētā. You absolutely will get hired, no questions asked.


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Anonymous No. 902660

Can someone elaborate what those breakthroughs were?


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🧵 /ueg/ - Unreal Engine General

Anonymous No. 902644

The general for Unreal Engine, arguably the best real-time 3D renderer available. It's also open source and free to use. If you have any questions, ask away.

What projects have you been working on lately? What features are you eagerly awaiting?

News:

>UNREAL LIGHTING CHALLENGE (must be submitted before June 26th)
https://www.unrealengine.com/en-US/blog/are-you-a-lighting-master-enter-our-new-unreal-challenge-today

>Metahumans update, including mesh to metahumans
https://www.unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more
https://www.youtube.com/watch?v=xOVyme4TFZw

>Featured free Marketplace content—June 2022
https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content-june-2022

>Automotive content has been updated for UE5
https://www.unrealengine.com/en-US/blog/start-your-engines-our-automotive-content-has-been-updated-for-ue5

Nvidia Build of Unreal Engine:
https://github.com/NvRTX/UnrealEngine/

Previous: >>875162


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Anonymous No. 902633

What the fuck is wrong with me!? Why can't I gitgud after ten fucking years! Ten years and this is the best I can make! All my friends are now working in the industry so why can't I learn to make a god damn car tire or shoes instead of wasting time making half baked sculps in Zbrush!


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Anonymous No. 902632

anyone else had their life ruined here?


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Anonymous No. 902582

I'm pretty new to Houdini but can you guys critique my render?
Thanks.


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Anonymous No. 902566

Here's your competition 3d only artists:

https://www.artstation.com/artwork/QzJ15Z

https://www.artstation.com/occultart/profile

https://www.artstation.com/artwork/ELvVR0

>does that mean I need to become /ic/ now as well?
Yes. Even Marco Plouffe who you'd think only sits in Zbrush all day and says drawing isn't really his thing made pic related reference in his sketch book 12 years ago and imported it into Zbrush. Time to start drawing boxes.


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🧵 My low poly model

Anonymous No. 902507

Trully another masterpiece finished.

:)


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🧵 Untitled Thread

Anonymous No. 902506

3ds Max chads, what is the naming convention here for these maps?

the _L , _I , and _X

What are those?


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🧵 Huge MetaHuman update released

Anonymous No. 902501

https://www.youtube.com/watch?v=Aa2r9nbt6SA

https://www.youtube.com/watch?v=xOVyme4TFZw

https://www.unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more

>Epic Games releases MetaHuman Plugin for UE5 which includes a feature called Mesh to MetaHuman, which allows creators to create MetaHumans from their own custom models and scans
>Revamped MetaHuman creator with new clothing and hair options, new poses and animation previews
>Much greater improved compatibility with UE5's features, including ragdoll physics using the Chaos physics engine, and more


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🧵 Help a person with ADD learn anatomy

Anonymous No. 902442

The other day /v/ anons helped me learn to sculpt with proper proportions(well at least almost proper proportions because I want to go for the coomer aesthetic). They drew over what I was doing wrong with paint so I could learn.

I'm trying to sculpt the bottom part of her body now. I think I've blocked out the thighs and legs alright. Are the glutes alright as well? Would it be possible for you guys to teach me how I could do this better? Whatever feedback you guys might have, can you like draw over it in red sketch in paint? I have a hard time learning from stuff. Sorry for the bother.


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Anonymous No. 902371

Should I get Zbrush Core? So far I've been sculpting in blender. I've learnt blocking out forms or making decent sculpts would my sculpts be better if I used Zbrush? ZbrushCore is 10$ a month, I could try it for a month.

What do you guys think? Should i make the switch? I'm a hobbyist making video games btw.


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Anonymous No. 902319

Which of these three domains matter the most when searching for a job?
>obviously all three matter but which one carries the most weight


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🧵 Blender 3.2 feature release video

Anonymous No. 902297

https://www.youtube.com/watch?v=TnX4_BcFY54

>Light groups
YES!!!!

We keep winning blendchuds!!!!

:D


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Anonymous No. 902296

>bye bye dynamesh I only use sculptris pro now in my workflow


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🧵 cris is outworking most of this shit board.

Anonymous No. 902250

How come the only 3d artist here posting finished animations, renders and even some crappy game webms made on godot on this fucking shit board is cris?

Yes, he's shit.
Still most of the finished non WIP shit posted here is made by him.

Pretty much every other fucking thread is retards making their shitty console war threads about industry pro tricks.

AND YET THEY DONT POST NOTHING.
EAT SHIT.


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🧵 Untitled Thread

Anonymous No. 902242

I'm on my first day of learning blender. I'm following a chair tutorial but I went off script because I thought there was an issue with the dude's topology but now I'm a bit stuck.
You see in this first picture I have an open face and then a closed face on top with the loop cut abruptly ending on the section with the closed face.

Second picture follow sorry if this isn't the place for these questions.


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🧵 I HAVE A CRAZY IDEA

Anonymous No. 902214

Can we at least agree on something?

Is it even possible? Some boards on 4chan do enjoy at least a sense of harmony


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Anonymous No. 902201

Who is the most successful artist to ever visit /3/?
>half of this board are fighting each other over software
>the remaining two thirds are enjoying 3DCG as a hobby and like making things
>the other third makes money with 3DCG, though mostly freelance or if they're lucky enough, a job at a small bumfuck studio in their neck of the woods
This board has existed since January 19, 2005. Surely at least someone here had to have found work at a large and famous studio, if success is measured that way.