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🧵 Decent guide for Shapr3D?

Anonymous No. 902954

So I’m trying to make some 3D models of figurine heads and weapons for my nephew and I’m having trouble with a lot of the more, I guess, intricate actions? Like I can’t figure out how to close this gap in pic related so it closes up to be one full crest piece or how to sculpt a face and so on so I was wondering if anyone had any videos or tips to help out with?


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🧵 Untitled Thread

Anonymous No. 902948

>export fbx
>scale 1.00001


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🧵 Untitled Thread

Anonymous No. 902938

Can anyone help me identify these architecture assets? Yes, i have tried asking the creator but he ignored me, i am guessing because they are ripped or pirated.


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🧵 Reccomend me some sculptors with good, anime-style male base models

Anonymous No. 902896

Trawling Japanese Zbrush twitter is definitely the way to go here, but there's way more female basemeshes than male ones

Also, I don't need downloadables or anything. I'm using this for anatomy reference, so an artist who just posts screencaps of their bases is just fine


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🧵 bros i need suggestions on the light here

Anonymous No. 902895

which one is better? should i tone it down, move it, etc.? Don't consider the materials aside from the roof one and everything else, this is all just a big WIP. The second one is made using an IES, it's my first time trying it so idk but I think it looks better. What do you think?


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🧵 Untitled Thread

Anonymous No. 902886

Does anyone still use Hash Animation Master Today?
Does anyone even remember it?


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🧵 Untitled Thread

Anonymous No. 902835

I've got the Blender Hair Tool addon but i can't find any proper tutorials from start to finish that show how to use it properly. Most of the videos have outdated menus or they are just sped up to which i can't follow at all since i don't know the controls that well.

What are some good blender game hair card tutorials that would make the hair look more realistic, similar to what you see in Final Fantasy 7 remake.
I can only use Blender since i'm on Linux.


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🧵 Untitled Thread

Anonymous No. 902827

>walks into gym
>headphones on
>SEOLLENDA ME LIKEY
>ME LIKEY LIKEY LIKEY
>ME LIKEY LIKEY LIKEY
>DUGUN DUGUN DUGUN
>HEART HEART


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🧵 Photogrammetry of faces

Anonymous No. 902748

Say I've decided to recreate a family photo and have numerous pictures of the people in it who are inconveniently dead and unavailable for posing for me. What's the preferred method for getting a basic head mesh from photos I can either use as-is or transfer via something like shrink wrap to another figure? Everything I've seen about video as a source points towards deepfakes which afaik can't spit out meshes, but if I'm wrong there correct me.
FaceBuilder seems to have problems with deep nasolabial folds and the more pictures you throw at it, the worse the results are unless the subject is completely neutral expression.


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🧵 Untitled Thread

Anonymous No. 902683

ok, I got blender and did a thing.
what now?


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🧵 How to guarantee yourself employment at any studio you like

Anonymous No. 902662

Figure out how to render photorealistic food. No, seriously. Food is one of the very few big things left that 3DCG artists have yet to truly master. It's challenging to create assets of food that look appetizing and nobody's cracked the code to determine why. You would have zero issues finding work ANYWHERE, even for big studios like Pixar, Sony, DreamWorks, ILM, and Wētā. You absolutely will get hired, no questions asked.


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🧵 Untitled Thread

Anonymous No. 902660

Can someone elaborate what those breakthroughs were?


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🧵 /ueg/ - Unreal Engine General

Anonymous No. 902644

The general for Unreal Engine, arguably the best real-time 3D renderer available. It's also open source and free to use. If you have any questions, ask away.

What projects have you been working on lately? What features are you eagerly awaiting?

News:

>UNREAL LIGHTING CHALLENGE (must be submitted before June 26th)
https://www.unrealengine.com/en-US/blog/are-you-a-lighting-master-enter-our-new-unreal-challenge-today

>Metahumans update, including mesh to metahumans
https://www.unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more
https://www.youtube.com/watch?v=xOVyme4TFZw

>Featured free Marketplace content—June 2022
https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content-june-2022

>Automotive content has been updated for UE5
https://www.unrealengine.com/en-US/blog/start-your-engines-our-automotive-content-has-been-updated-for-ue5

Nvidia Build of Unreal Engine:
https://github.com/NvRTX/UnrealEngine/

Previous: >>875162


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🧵 Untitled Thread

Anonymous No. 902633

What the fuck is wrong with me!? Why can't I gitgud after ten fucking years! Ten years and this is the best I can make! All my friends are now working in the industry so why can't I learn to make a god damn car tire or shoes instead of wasting time making half baked sculps in Zbrush!


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🧵 Untitled Thread

Anonymous No. 902632

anyone else had their life ruined here?


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🧵 Untitled Thread

Anonymous No. 902582

I'm pretty new to Houdini but can you guys critique my render?
Thanks.


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🧵 Untitled Thread

Anonymous No. 902566

Here's your competition 3d only artists:

https://www.artstation.com/artwork/QzJ15Z

https://www.artstation.com/occultart/profile

https://www.artstation.com/artwork/ELvVR0

>does that mean I need to become /ic/ now as well?
Yes. Even Marco Plouffe who you'd think only sits in Zbrush all day and says drawing isn't really his thing made pic related reference in his sketch book 12 years ago and imported it into Zbrush. Time to start drawing boxes.


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🧵 My low poly model

Anonymous No. 902507

Trully another masterpiece finished.

:)


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🧵 Untitled Thread

Anonymous No. 902506

3ds Max chads, what is the naming convention here for these maps?

the _L , _I , and _X

What are those?


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🧵 Huge MetaHuman update released

Anonymous No. 902501

https://www.youtube.com/watch?v=Aa2r9nbt6SA

https://www.youtube.com/watch?v=xOVyme4TFZw

https://www.unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more

>Epic Games releases MetaHuman Plugin for UE5 which includes a feature called Mesh to MetaHuman, which allows creators to create MetaHumans from their own custom models and scans
>Revamped MetaHuman creator with new clothing and hair options, new poses and animation previews
>Much greater improved compatibility with UE5's features, including ragdoll physics using the Chaos physics engine, and more


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🧵 Help a person with ADD learn anatomy

Anonymous No. 902442

The other day /v/ anons helped me learn to sculpt with proper proportions(well at least almost proper proportions because I want to go for the coomer aesthetic). They drew over what I was doing wrong with paint so I could learn.

I'm trying to sculpt the bottom part of her body now. I think I've blocked out the thighs and legs alright. Are the glutes alright as well? Would it be possible for you guys to teach me how I could do this better? Whatever feedback you guys might have, can you like draw over it in red sketch in paint? I have a hard time learning from stuff. Sorry for the bother.


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🧵 Untitled Thread

Anonymous No. 902371

Should I get Zbrush Core? So far I've been sculpting in blender. I've learnt blocking out forms or making decent sculpts would my sculpts be better if I used Zbrush? ZbrushCore is 10$ a month, I could try it for a month.

What do you guys think? Should i make the switch? I'm a hobbyist making video games btw.


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🧵 Untitled Thread

Anonymous No. 902319

Which of these three domains matter the most when searching for a job?
>obviously all three matter but which one carries the most weight


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🧵 Blender 3.2 feature release video

Anonymous No. 902297

https://www.youtube.com/watch?v=TnX4_BcFY54

>Light groups
YES!!!!

We keep winning blendchuds!!!!

:D