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Anonymous No. 947870

Why do artists act surprised? You knew what you signed up for.


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🧵 Nvidia has sealed our fates

Anonymous No. 947846

>Neuralangelo’s ability to translate the textures of complex materials — including roof shingles, panes of glass and smooth marble — from 2D videos to 3D assets significantly surpasses prior methods. The high fidelity makes its 3D reconstructions easier for developers and creative professionals to rapidly create usable virtual objects for their projects using footage captured by smartphones.
>Neuralangelo is one of nearly 30 projects by NVIDIA Research to be presented at the Conference on Computer Vision and Pattern Recognition (CVPR), taking place June 18-22 in Vancouver. The papers span topics including pose estimation, 3D reconstruction and video generation.
>Huang announced NVIDIA Avatar Cloud Engine (ACE) for Games, a foundry service developers can use to build and deploy custom AI models for speech, conversation and animation. It will give non-playable characters conversational skills so they can respond to questions with lifelike personalities that evolve.
You can call me cris all you like but it's over

https://youtu.be/PQMNCXR-WF8

https://youtu.be/5R8xZb6J3r0


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🧵 Untitled Thread

Anonymous No. 947828

How do you find a project that interests you? I work for days - weeks on projects that it turns out I'm not interested in and it's like pulling teeth to work on em


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🧵 Untitled Thread

Anonymous No. 947806

Is unreal engine for animation the best workflow?
I mean it does it in real time and there's a ton of animations available. Unless you need something fancy.


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Anonymous No. 947803

Blender is now being used for major motion pictures. It's officially industry standard.


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Anonymous No. 947786

Why is modeling a structure like pic related so hard to do with good topology? Did I get filtered? It's essentially a dome with 4 sides chopped off. But still. Can you do it?


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🧵 Untitled Thread

Anonymous No. 947769

Is Rizomuv worth a sub? What would you rather UV in - maya or rizomuv?


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🧵 I made 2D anime with blender.

Anonymous No. 947704

Today I decided to spent the entire day cracking the workflow for anime girls that look like real 2D shit on blender 3.1 (because snap still doesnt have 3.5 yet).

I think It came pretty nice for like 6 hours of work in like a single try in the first day.

Seems my idea of combining grease pencil with 3D and toon shading to actually work just fine, if you kept no interpolation and make everything look 2D.

There's some details I could had worked more, like the freestyle here.
But Most of what I wanted wasn't a top tier render, but more like figuring out the workflow and more or less understand the steps needed to make anime with blender that actually look 2D.


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Anonymous No. 947693

Should I use trim sheets if I want to get hired? Or is everyone just using "something else"


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🧵 Untitled Thread

Anonymous No. 947658

Offline rendering vs realtime rendering ? Which is best for getting a job?


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🧵 Piracy, how to avoid getting caught?

Anonymous No. 947636

I make video games and there's just no way I'm paying for adobe + zbrush + illustrator + photoshop. I understand you can get caught if you did contract work with a big company and they snitch on you. But what about releasing your own stuff? Is there anything in the files that will reveal you pirated?


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Anonymous No. 947634

new to blender. i made a car object with greasepencil. how can i fill it in so it doesn't look like a wireframe?


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🧵 Untitled Thread

Anonymous No. 947610

is it even worth optimizing your assets these days?


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🧵 Why is Blender so hated here?

M1x3rr No. 947600

Why is Blender so hated here?


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Anonymous No. 947503

>Manage to gain great progress in learning animation in a short time.
>Absolutely zero creativity to utilize it. Can only do short shit like a cycle or a short action of a character. Any attempt at storytelling/shitposting falls flat
>Trying to take a break, go outside or work on something else does not help whatsoever
The price for talent was too high, bros...


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🧵 Blender is officially an industry standard tool

Anonymous No. 947501

Autokeks BTFO. Vidoc from Bungie's new game Marathon. Notice anything familiar?
https://www.youtube.com/watch?v=Zrv0dpztryY


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Anonymous No. 947481

I need to get into the game industry. Should
I focus on unity or unreal?

I have a 12900k and a 3060 12gb. I cant upgrade to a 40 series at this time.

I figure I need to create and import character animations and then build them up with in game vfx and control them with button presses.


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Anonymous No. 947470

Whats the most efficient way to download (illegally) the following:
SolidWorks
AutoCAD
3DMax
Inventor / Revit
SketchUp
And for rendering: V-ray


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Anonymous No. 947428

Second model I've ever made (really), no help from follow-along/model tutorials, just google.
How'd I do?


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Anonymous No. 947388

Not sure if this is the right board to ask, but are there any good cheap/free 3d design software for modeling home projects like furniture or industrial parts. I have experience with SolidWorks, but it's a little too pricey for me and my free license ran out


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Anonymous No. 947372

I really suck at UV's.
I've been getting by with using blender's smart UV project thing but I never fully understood how to do it manually or do it well.
What resources/videos/people taught you how to UV better? I need recommendations on where to start


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Anonymous No. 947364

I tired of using desktops, are laptops that bad for 3D work?


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Anonymous No. 947348

>be me
>create complicated node setup in Maya's Hypershade
>save the scene
>change the shader tab, exit the program or have it crash on me
>when I come back, my hypershade network is completely rearranged and / or not all together on one page.

Houdini can save the position of material nodes, yes, and yet, prman support in Houdini is far below maya's, making it less than ideal for this wanderer to render in.

What do I do?


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Anonymous No. 947294

Are there any communities left for SFM animators? I want to get into it and learn to use it but I feel like I've missed my window. Every tutorial I find is 6 years old and refers me to dead links and I can't find any active communities to ask specific questions.